inching towards better class inheritence and multiplayer compatibility
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13
Scripts/Towers/hitscan_tower.gd
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13
Scripts/Towers/hitscan_tower.gd
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extends Tower
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class_name HitscanTower
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func shoot():
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super.shoot()
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if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive:
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targeted_enemy.damage(damage)
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@rpc("reliable")
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func networked_shoot():
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super.networked_shoot()
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