inching towards better class inheritence and multiplayer compatibility
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@@ -93,7 +93,7 @@ func spawn_tower_preview():
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last_tower_base = ray_collider
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var card = inventory.selected_item
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last_card = card
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tower_preview = card.turret.instantiate() as Tower
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tower_preview = card.turret_scene.instantiate() as Tower
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tower_preview.stats = card.tower_stats
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tower_preview.preview_range(true)
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ray_collider.add_child(tower_preview)
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