inching towards better class inheritence and multiplayer compatibility
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@@ -36,9 +36,11 @@ func toggle_collision():
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@rpc("reliable", "call_local", "any_peer")
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func networked_spawn_tower():
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tower = inventory.selected_item.turret.instantiate() as Tower
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tower = inventory.selected_item.turret_scene.instantiate() as Tower
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tower.stats = inventory.selected_item.tower_stats
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tower.name = "tower"
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tower.base_name = name
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tower.position = Vector3.UP
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minimap_icon.modulate = Color.RED
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add_child(tower)
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