pulled out target selection to its own node
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@@ -5,9 +5,9 @@ class_name StatusApplyingTower extends HitscanTower
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func shoot() -> void:
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super.shoot()
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if targeted_enemy and is_instance_valid(targeted_enemy) and targeted_enemy.alive:
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targeted_enemy.damage(damage)
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targeted_enemy.status_manager.add_effect(build_status_object())
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if target_finder.get_target():
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target_finder.get_target().damage(damage)
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target_finder.get_target().status_manager.add_effect(build_status_object())
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func build_status_object() -> StatusEffect:
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