Added decent remix system
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@@ -19,6 +19,11 @@ enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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enum CardTags {DAMAGE = 0, UTILITY = 1, TARGETS_FLYING = 2}
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static var target_type_names: Dictionary[TargetType, String] = {
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TargetType.LAND : "TARGET_TYPE_LAND",
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TargetType.AIR : "TARGET_TYPE_AIR",
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}
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static var weapon_recharge_delay: float = 0.5
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static var starting_cash: int = 10
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static var player_energy: int = 6
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