Added decent remix system
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@@ -30,6 +30,7 @@ var wave_limit: int = 20
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var shop_chance: float = 0.0
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var stats: RoundStats
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var card_gameplay: bool = false
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var starting_blanks: int = 10
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#TODO: Create a reference to some generic Lobby object that wraps the multiplayer players list stuff
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@@ -126,6 +127,7 @@ func spawn_players() -> void:
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player.game_manager = self
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player.edit_tool.level = level
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player.hud.map_anchor = level
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player.blank_cassettes += starting_blanks
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player.player_name_tag.text = connected_player_profiles[peer_id].display_name
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player.position = level.player_spawns[p_i].global_position
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player.profile = connected_player_profiles[peer_id]
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