Added decent remix system
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@@ -24,6 +24,7 @@ var small_speed_buff_timer: float = 0.0
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func _ready() -> void:
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stats = stats.tower_features_applied()
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time_between_shots = stats.get_attribute("Fire Delay")
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effect.damage = int(stats.get_attribute("Damage"))
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target_range = stats.get_attribute("Range")
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