Added decent remix system

This commit is contained in:
2025-08-23 20:27:22 +10:00
parent 57a57d2b91
commit 16c92a4903
68 changed files with 885 additions and 678 deletions

View File

@@ -3,8 +3,8 @@ class_name ChooseCardScreen extends Control
signal card_chosen(card: Card)
@export var choice_buttons: VBoxContainer
@export var card_desc: CardDescriptionUI
@export var card_name_label: Label
@export var card_description_label: RichTextLabel
var choices: Array[Card] = []
var chosen_card: Card = null
@@ -23,14 +23,6 @@ func add_cards(cards: Array[Card]) -> void:
choose_card(0)
func process_card_text(card_text: CardText) -> String:
var processed_string: String = tr(card_text.text)
for stat: StatAttribute in card_text.attributes:
processed_string = processed_string.replace(stat.key, "[color=red]" + str(stat.value) + "[color=black]")
processed_string = processed_string.replace("%", "")
return processed_string
func choose_card(choice: int) -> void:
chosen_card = choices[choice]
card_name_label.text = tr(chosen_card.display_name)
@@ -39,7 +31,7 @@ func choose_card(choice: int) -> void:
func choose_side(side_a_chosen: bool) -> void:
side_a = side_a_chosen
card_description_label.text = process_card_text(chosen_card.tower_stats) if side_a else process_card_text(chosen_card.weapon_stats)
card_desc.set_card(chosen_card, side_a)
func _on_confirm_button_pressed() -> void: