internationalized most menu text
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@@ -35,13 +35,13 @@ func reset_button() -> void:
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func setup_ui() -> void:
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#TODO: This should all tie into a proper achievements system
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if character_selected == 0 or (character_selected == 1 and Data.save_data.mage_unlocked):
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$VBoxContainer/Button.disabled = false
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$Controls/ConfirmButton.disabled = false
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hero_preview_panel.set_preview(Data.characters[character_selected])
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hero_selected.emit(character_selected)
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elif character_selected == 1 and !Data.save_data.mage_unlocked and Data.save_data.mage_card_seen_in_shop:
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hero_preview_panel.setup_with_basic_text(Data.characters[character_selected], "Buy " + str(Data.save_data.mage_cards_bought) + "/10 scrolls in the shop to unlock")
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else:
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$VBoxContainer/Button.disabled = true
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$Controls/ConfirmButton.disabled = true
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hero_preview_panel.setup_with_basic_text(Data.characters[character_selected], podiums[character_selected].text)
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