internationalized most menu text

This commit is contained in:
2025-08-15 00:39:43 +10:00
parent e699968899
commit 198177bbae
38 changed files with 823 additions and 294 deletions

View File

@@ -35,13 +35,13 @@ func reset_button() -> void:
func setup_ui() -> void:
#TODO: This should all tie into a proper achievements system
if character_selected == 0 or (character_selected == 1 and Data.save_data.mage_unlocked):
$VBoxContainer/Button.disabled = false
$Controls/ConfirmButton.disabled = false
hero_preview_panel.set_preview(Data.characters[character_selected])
hero_selected.emit(character_selected)
elif character_selected == 1 and !Data.save_data.mage_unlocked and Data.save_data.mage_card_seen_in_shop:
hero_preview_panel.setup_with_basic_text(Data.characters[character_selected], "Buy " + str(Data.save_data.mage_cards_bought) + "/10 scrolls in the shop to unlock")
else:
$VBoxContainer/Button.disabled = true
$Controls/ConfirmButton.disabled = true
hero_preview_panel.setup_with_basic_text(Data.characters[character_selected], podiums[character_selected].text)