slight rebalance

This commit is contained in:
2025-11-07 19:30:23 +11:00
parent 3cb37faf4b
commit 1a261dd0aa
29 changed files with 115 additions and 37 deletions

View File

@@ -31,7 +31,6 @@ var wave_limit: int = 20
var shop_chance: float = 0.0
var stats: RoundStats
var card_gameplay: bool = false
var starting_blanks: int = 0
#TODO: Create a reference to some generic Lobby object that wraps the multiplayer players list stuff
@@ -110,7 +109,7 @@ func spawn_players() -> void:
player.game_manager = self
player.edit_tool.level = level
player.hud.map_anchor = level
player.blank_cassettes += starting_blanks
player.blank_cassettes += Data.starting_blanks
player.player_name_tag.text = connected_player_profiles[peer_id].display_name
player.position = level.player_spawns[p_i].global_position
player.profile = connected_player_profiles[peer_id]
@@ -145,7 +144,7 @@ func ready_player(player_ready_true: bool) -> void:
func spawn_enemy_wave() -> void:
level.shop.close()
#level.shop.close()
#wave += 1
level.disable_all_tower_frames()
level.flow_field.calculate()
@@ -255,8 +254,8 @@ func end_wave() -> void:
player.hud.set_wave_count(wave)
player.currency += ceili(pot / connected_players_nodes.size())
player.energy = Data.player_energy
if wave % 2 == 0:
player.blank_cassettes += 1
#if wave % 2 == 0:
# player.blank_cassettes += 1
if card_gameplay:
player.iterate_duration()
player.draw_to_hand_size()
@@ -339,6 +338,7 @@ func start() -> void:
#Start game
game_active = true
chatbox.append_message("SERVER", Color.TOMATO, "Started with seed: " + str(NoiseRandom.noise.seed))
networked_spawn_shop.rpc()
game_started.emit()