slight rebalance
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@@ -13,13 +13,13 @@ extends Object
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## Takes in wave number and number of players and returns a spawn power value
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## intended for passing into the generate_wave method
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static func calculate_spawn_power(wave_number: int, number_of_players: int) -> int:
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return (20 * number_of_players) + (5 * wave_number)
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return (20 * number_of_players) + (4 * wave_number)
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## Takes in wave number and number of players and returns the amount of coins
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## that should be divided between each player after completing the wave
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static func calculate_pot(wave_number: int, number_of_players: int) -> int:
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return ceili((2.5 * number_of_players) + (0.5 * wave_number))
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return ceili((3.0 * number_of_players) + (2.5 * wave_number))
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## Uses a spawn power budget to "buy" cards of enemies at random selection from
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