slight rebalance
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@@ -1,6 +1,7 @@
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class_name GameplayOptionsMenu
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extends VBoxContainer
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@export var resolution_drop_down: OptionButton
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@export var look_sens_slider: HSlider
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@export var look_sens_input: SpinBox
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@export var toggle_sprint_checkbox: CheckButton
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@@ -14,6 +15,10 @@ extends VBoxContainer
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func _ready() -> void:
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resolution_drop_down.add_item("320x240")
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resolution_drop_down.add_item("1920x1080")
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$MouseSens2/HBoxContainer/SpinBox.value = get_window().content_scale_factor
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$MouseSens2/HBoxContainer/HSlider.value = get_window().content_scale_factor
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look_sens_slider.value = Data.preferences.mouse_sens
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look_sens_input.value = Data.preferences.mouse_sens
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toggle_sprint_checkbox.button_pressed = Data.preferences.toggle_sprint
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@@ -44,3 +49,23 @@ func _on_mouse_sens_spin_box_value_changed(value: float) -> void:
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func _on_mouse_sens_h_slider_value_changed(value: float) -> void:
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look_sens_input.value = value
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func _on_option_button_item_selected(index: int) -> void:
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print(index)
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if index == 0:
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get_tree().root.size = Vector2i(320, 240)
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#DisplayServer.window_set_size(Vector2i(320, 240))
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print(get_tree().root.size)
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if index == 1:
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get_tree().root.size = Vector2i(1920, 1080)
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#DisplayServer.window_set_size(Vector2i(1920, 1080))
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print(get_tree().root.size)
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func _on_spin_box_value_changed(value: float) -> void:
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get_window().content_scale_factor = value
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func _on_h_slider_value_changed(value: float) -> void:
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get_window().content_scale_factor = value
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