fixed shield UI not clearing on game restart
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@@ -159,6 +159,8 @@ func spawn_players() -> void:
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base_took_damage.connect(player.hud.set_lives_count)
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root_scene.add_child(player)
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p_i += 1
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print("objective health: " + str(objective_health))
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print("player ui health: " + str(player.hud.shield_ui.health))
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func ready_player(player_ready_true: bool) -> void:
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