added textures to level
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@@ -11,7 +11,7 @@ render_mode vertex_lighting,
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// specular_disabled,
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// vertex_lighting;
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uniform sampler2D albedo: source_color, filter_nearest;
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uniform sampler2D albedo: source_color, filter_nearest_mipmap;
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global uniform float vertex_jitter: hint_range(0.0, 1.0) = 0.5;
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uniform bool jitter_z_coordinate = true;
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