added i18n keys for ingame item descriptions and button prompts
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@@ -320,7 +320,7 @@ max_look_up_angle = 80.0
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enable_jumping = true
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weapon_holder = NodePath("../FirstPersonViewport/Head2/RightHand")
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "primary_duration", "secondary_duration", "blank_cassette_label")]
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[node name="HUD" type="CanvasLayer" parent="." node_paths=PackedStringArray("player", "wave_count", "lives_count", "currency_count", "minimap_outline", "minimap", "minimap_cam", "minimap_viewport", "fps_label", "hover_text", "enemy_sprites", "enemy_counts", "wave_start_label", "place_icon", "swap_icon", "place_text", "swap_text", "new_energy_bar", "energy_label", "blank_cassette_label")]
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script = ExtResource("8_yl6ka")
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player = NodePath("..")
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wave_count = NodePath("EnemyTracker/WaveCount")
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@@ -343,8 +343,6 @@ swap_text = NodePath("SwapIcon/RichTextLabel")
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enemy_card_scene = ExtResource("18_dfkac")
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new_energy_bar = NodePath("EnergyBar")
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energy_label = NodePath("Currencies/HBoxContainer/EnergyLabel")
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primary_duration = NodePath("weapon_duration")
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secondary_duration = NodePath("weapon_duration2")
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blank_cassette_label = NodePath("Currencies/BlankCassetteLabel")
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[node name="FirstPersonCam" type="TextureRect" parent="HUD"]
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@@ -650,15 +648,17 @@ alignment = 2
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[node name="StartWaveLabel" type="RichTextLabel" parent="HUD"]
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anchors_preset = -1
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anchor_left = 0.34
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anchor_top = 0.085
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anchor_right = 0.69
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anchor_bottom = 0.155
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anchor_left = 0.4
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anchor_top = 0.1
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anchor_right = 0.6
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anchor_bottom = 0.15
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grow_horizontal = 2
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mouse_filter = 2
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bbcode_enabled = true
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text = "[center]#Ready# Start wave[/center]"
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text = "Press #Ready# Start wave"
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scroll_active = false
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Control2" type="Control" parent="HUD"]
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layout_mode = 3
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@@ -82,7 +82,7 @@ func set_energy_visible(value: bool) -> void:
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func _process(_delta: float) -> void:
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fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
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wave_start_label.text = parse_action_tag("[center]Press #Ready# to start wave")
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wave_start_label.text = tr(parse_action_tag("PROMPT_START_WAVE"))
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place_text.text = parse_action_tag("[center]#Primary Fire#")
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swap_text.text = parse_action_tag("[center]#Secondary Fire#")
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@@ -110,7 +110,7 @@ func tween_label(x: float) -> void:
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func set_hover_text(text: String) -> void:
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$TextureRect2.visible = true
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$TextureRect.visible = false
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hover_text.text = parse_action_tag(text)
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hover_text.text = tr(parse_action_tag(text))
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hover_text.visible = true
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