added i18n keys for ingame item descriptions and button prompts

This commit is contained in:
2025-08-20 19:30:30 +10:00
parent 198177bbae
commit 2859b6dd43
50 changed files with 297 additions and 114 deletions

View File

@@ -1,4 +1,4 @@
class_name AudioOptions
class_name AudioOptionsMenu
extends VBoxContainer
@export var master_input: SpinBox

View File

@@ -126,7 +126,6 @@ func spawn_players() -> void:
player.game_manager = self
player.edit_tool.level = level
player.hud.map_anchor = level
player.blank_cassettes += 1
player.player_name_tag.text = connected_player_profiles[peer_id].display_name
player.position = level.player_spawns[p_i].global_position
player.profile = connected_player_profiles[peer_id]

View File

@@ -4,13 +4,22 @@ extends Control
@export var gameplay: GameplayOptionsMenu
@export var graphics: GraphicsOptionsMenu
@export var keybinds: KeybindsOptionsMenu
@export var audio: AudioOptionsMenu
var game_manager: GameManager
func _ready() -> void:
set_tab_locale()
keybinds.ui_layer = game_manager.UILayer
func set_tab_locale() -> void:
gameplay.name = tr("OPTIONS_TAB_GAMEPLAY")
graphics.name = tr("OPTIONS_TAB_GRAPHICS")
keybinds.name = tr("OPTIONS_TAB_KEYBINDS")
audio.name = tr("OPTIONS_TAB_AUDIO")
func _on_cancel_pressed() -> void:
queue_free()

View File

@@ -33,7 +33,7 @@ func _process(delta: float) -> void:
func set_card(card: Card) -> void:
$HBoxContainer/Label.text = card.display_name
$HBoxContainer/Label.text = tr(card.display_name)
match(card.rarity):
Data.Rarity.COMMON:
style.bg_color = common_background