added i18n keys for ingame item descriptions and button prompts
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@@ -1,4 +1,4 @@
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class_name AudioOptions
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class_name AudioOptionsMenu
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extends VBoxContainer
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@export var master_input: SpinBox
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@@ -126,7 +126,6 @@ func spawn_players() -> void:
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player.game_manager = self
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player.edit_tool.level = level
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player.hud.map_anchor = level
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player.blank_cassettes += 1
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player.player_name_tag.text = connected_player_profiles[peer_id].display_name
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player.position = level.player_spawns[p_i].global_position
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player.profile = connected_player_profiles[peer_id]
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@@ -4,13 +4,22 @@ extends Control
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@export var gameplay: GameplayOptionsMenu
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@export var graphics: GraphicsOptionsMenu
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@export var keybinds: KeybindsOptionsMenu
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@export var audio: AudioOptionsMenu
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var game_manager: GameManager
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func _ready() -> void:
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set_tab_locale()
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keybinds.ui_layer = game_manager.UILayer
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func set_tab_locale() -> void:
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gameplay.name = tr("OPTIONS_TAB_GAMEPLAY")
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graphics.name = tr("OPTIONS_TAB_GRAPHICS")
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keybinds.name = tr("OPTIONS_TAB_KEYBINDS")
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audio.name = tr("OPTIONS_TAB_AUDIO")
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func _on_cancel_pressed() -> void:
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queue_free()
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@@ -33,7 +33,7 @@ func _process(delta: float) -> void:
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func set_card(card: Card) -> void:
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$HBoxContainer/Label.text = card.display_name
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$HBoxContainer/Label.text = tr(card.display_name)
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match(card.rarity):
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Data.Rarity.COMMON:
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style.bg_color = common_background
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