added i18n keys for ingame item descriptions and button prompts
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@@ -15,7 +15,7 @@ func add_cards(cards: Array[Card]) -> void:
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var x: int = 0
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for card: Card in cards:
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var button: Button = Button.new()
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button.text = card.display_name
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button.text = tr(card.display_name)
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button.pressed.connect(choose_card.bind(x))
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choices.append(card)
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choice_buttons.add_child(button)
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@@ -25,13 +25,13 @@ func add_cards(cards: Array[Card]) -> void:
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func choose_card(choice: int) -> void:
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chosen_card = choices[choice]
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card_name_label.text = chosen_card.display_name
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card_name_label.text = tr(chosen_card.display_name)
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choose_side(side_a)
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func choose_side(side_a_chosen: bool) -> void:
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side_a = side_a_chosen
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card_description_label.text = chosen_card.tower_stats.text if side_a else chosen_card.weapon_stats.text
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card_description_label.text = tr(chosen_card.tower_stats.text) if side_a else tr(chosen_card.weapon_stats.text)
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func _on_confirm_button_pressed() -> void:
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