added remix support for weapon tracks
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@@ -28,6 +28,7 @@ var duration: int = 0
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func _ready() -> void:
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recharge_timer.wait_time = Data.weapon_recharge_delay
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stats = stats.weapon_features_applied()
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time_between_shots = stats.get_attribute("Fire Delay")
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damage = int(stats.get_attribute("Damage"))
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#energy_cost = stats.get_attribute("Energy")
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