added remix support for weapon tracks
This commit is contained in:
@@ -10,7 +10,6 @@
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[resource]
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script = ExtResource("1_yqa4b")
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cost = 2
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rarity = 0
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faction = 1
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turret_scene = ExtResource("4_5nu32")
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weapon_scene = ExtResource("4_m52ff")
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@@ -378,6 +378,7 @@ func equip_weapon(slot: int = 0) -> void:
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#if !inventory.contents.has(cards[slot]):
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#decrement_selected()
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weapons[slot] = cards[slot].weapon_scene.instantiate()
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weapons[slot].stats = cards[slot].weapon_stats
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weapons[slot].name = str(weapons_spawn_count)
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weapons[slot].duration = 1
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networked_equip_weapon.rpc(Data.cards.find(cards[slot]), 0, weapons_spawn_count)
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@@ -28,6 +28,7 @@ var duration: int = 0
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func _ready() -> void:
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recharge_timer.wait_time = Data.weapon_recharge_delay
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stats = stats.weapon_features_applied()
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time_between_shots = stats.get_attribute("Fire Delay")
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damage = int(stats.get_attribute("Damage"))
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#energy_cost = stats.get_attribute("Energy")
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@@ -8,8 +8,6 @@
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[sub_resource type="Resource" id="Resource_c6gqc"]
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script = ExtResource("3_75shm")
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damage = 0
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status_effects = Array[ExtResource("4_lkplr")]([])
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[node name="DirectAffectTower" instance=ExtResource("1_cn3qe")]
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stats = ExtResource("2_gg1gn")
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@@ -1,11 +1,11 @@
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[gd_resource type="Resource" script_class="CardText" load_steps=3 format=3 uid="uid://smctw4ogm4rx"]
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[gd_resource type="Resource" script_class="CardText" load_steps=4 format=3 uid="uid://smctw4ogm4rx"]
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[ext_resource type="Script" uid="uid://bsuinotkvh7eu" path="res://Scripts/Resources/feature.gd" id="1_vqq5l"]
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[ext_resource type="Script" uid="uid://dg7gxxqfqxcmc" path="res://Scripts/Resources/card_text.gd" id="2_k26ta"]
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[ext_resource type="Resource" uid="uid://dfup264h2pun7" path="res://Scripts/Features/HeavyRounds/heavy_rounds_feature.tres" id="2_prves"]
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[resource]
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script = ExtResource("2_k26ta")
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target_type = Array[int]([])
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energy_type = 2
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attributes = Dictionary[String, float]({
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"Damage": 3.0,
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@@ -13,5 +13,5 @@ attributes = Dictionary[String, float]({
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"Fire Delay": 0.2,
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"Range": 15.0
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})
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features = Array[ExtResource("1_vqq5l")]([])
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features = Array[ExtResource("1_vqq5l")]([ExtResource("2_prves")])
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text = "DESC_WEAPON_BASIC_GUN"
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101
track_editor.gd
101
track_editor.gd
@@ -6,18 +6,23 @@ signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
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@export var drag_feature: FeatureUI
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@export var sample_library: VBoxContainer
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@export var feature_scene: PackedScene
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@export var parts: HBoxContainer
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@export var tower_parts: HBoxContainer
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@export var weapon_parts: HBoxContainer
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@export var drop_down: OptionButton
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@export var card_desc: CardDescriptionUI
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@export var check_button: CheckButton
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const FEATURE_SLOTS: int = 6
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var dragging: bool = false
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var hovered_feature: Feature
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var hovered_drop_slot: int = -2
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var feature_uis: Array[FeatureUI]
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var hovered_drop_track: int = 0
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var tower_feature_uis: Array[FeatureUI]
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var weapon_feature_uis: Array[FeatureUI]
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var features_list: Array[Feature]
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var slots: Array[VBoxContainer]
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var tower_slots: Array[VBoxContainer]
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var weapon_slots: Array[VBoxContainer]
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var cards: Array[Card]
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var card_selected: Card
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var temp_card: Card
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@@ -27,8 +32,10 @@ func _ready() -> void:
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#populate_sample_library()
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#populate_feature_slots()
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card_desc.hide_features()
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parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1))
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parts.mouse_exited.connect(unset_hovered_drop_slot)
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tower_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 0))
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weapon_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 1))
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tower_parts.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.mouse_exited.connect(unset_hovered_drop_slot)
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func _process(_delta: float) -> void:
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@@ -45,16 +52,21 @@ func _input(event: InputEvent) -> void:
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func select_card(option: int) -> void:
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for feature_ui: FeatureUI in feature_uis:
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for feature_ui: FeatureUI in tower_feature_uis:
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feature_ui.queue_free()
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feature_uis = []
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tower_feature_uis = []
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for feature_ui: FeatureUI in weapon_feature_uis:
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feature_ui.queue_free()
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weapon_feature_uis = []
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card_selected = cards[option]
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temp_card = card_selected.duplicate()
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temp_card.tower_stats = temp_card.tower_stats.get_duplicate()
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temp_card.weapon_stats = temp_card.weapon_stats.get_duplicate()
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card_desc.set_card(temp_card, true)
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card_desc.set_card(temp_card, check_button.button_pressed)
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for feature: Feature in temp_card.tower_stats.features:
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add_feature(feature, false)
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add_feature(feature, 0, false)
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for feature: Feature in temp_card.weapon_stats.features:
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add_feature(feature, 1, false)
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func add_option(card_options: Array[Card]) -> void:
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@@ -95,43 +107,56 @@ func populate_sample_library() -> void:
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func populate_feature_slots() -> void:
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for x: int in FEATURE_SLOTS:
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var vbox: VBoxContainer = VBoxContainer.new()
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var label: Label = Label.new()
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match slots.size():
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0: label.text = tr("SLOT_FIRST")
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1: label.text = tr("SLOT_SECOND")
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2: label.text = tr("SLOT_THIRD")
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3: label.text = tr("SLOT_FOURTH")
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4: label.text = tr("SLOT_FIFTH")
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5: label.text = tr("SLOT_SIXTH")
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
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vbox.add_child(label)
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(slots.size()))
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(tower_slots.size(), 0))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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parts.add_child(vbox)
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slots.append(vbox)
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tower_parts.add_child(vbox)
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tower_slots.append(vbox)
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for x: int in FEATURE_SLOTS:
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var vbox: VBoxContainer = VBoxContainer.new()
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(weapon_slots.size(), 1))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.add_child(vbox)
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weapon_slots.append(vbox)
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func add_feature(feature: Feature, modify_resource: bool = true) -> void:
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if hovered_drop_slot >= 0 and hovered_drop_slot < feature_uis.size():
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change_feature(feature_uis[hovered_drop_slot], feature)
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elif feature_uis.size() < FEATURE_SLOTS:
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func add_feature(feature: Feature, track: int, modify_resource: bool = true) -> void:
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if track == 0:
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if hovered_drop_slot >= 0 and hovered_drop_slot < tower_feature_uis.size():
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change_feature(tower_feature_uis[hovered_drop_slot], feature, 0)
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elif tower_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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feature_visual.set_feature(feature)
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slots[feature_uis.size()].add_child(feature_visual)
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feature_uis.append(feature_visual)
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tower_slots[tower_feature_uis.size()].add_child(feature_visual)
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tower_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.tower_stats.features.append(feature)
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card_desc.set_card(temp_card, true)
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card_desc.set_card(temp_card, check_button.button_pressed)
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elif track == 1:
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if hovered_drop_slot >= 0 and hovered_drop_slot < weapon_feature_uis.size():
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change_feature(weapon_feature_uis[hovered_drop_slot], feature, 1)
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elif weapon_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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feature_visual.set_feature(feature)
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weapon_slots[weapon_feature_uis.size()].add_child(feature_visual)
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weapon_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.weapon_stats.features.append(feature)
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card_desc.set_card(temp_card, check_button.button_pressed)
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func change_feature(existing_feature: FeatureUI, new_feature: Feature) -> void:
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func change_feature(existing_feature: FeatureUI, new_feature: Feature, track: int) -> void:
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existing_feature.set_feature(new_feature)
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var i: int = feature_uis.find(existing_feature)
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if track == 0:
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var i: int = tower_feature_uis.find(existing_feature)
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temp_card.tower_stats.features[i] = new_feature
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card_desc.set_card(temp_card, true)
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elif track == 1:
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var i: int = weapon_feature_uis.find(existing_feature)
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temp_card.weapon_stats.features[i] = new_feature
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card_desc.set_card(temp_card, check_button.button_pressed)
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func attach_feat_to_mouse(feature: Feature) -> void:
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@@ -143,7 +168,7 @@ func attach_feat_to_mouse(feature: Feature) -> void:
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func detach_feat_from_mouse() -> void:
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drag_feature.visible = false
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if hovered_drop_slot >= -1 and dragging == true:
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add_feature(drag_feature.feature)
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add_feature(drag_feature.feature, hovered_drop_track)
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dragging = false
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@@ -155,12 +180,14 @@ func unset_hovered_feature() -> void:
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hovered_feature = null
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func set_hovered_drop_slot(slot: int = -2) -> void:
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func set_hovered_drop_slot(slot: int = -2, track: int = 0) -> void:
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hovered_drop_slot = slot
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hovered_drop_track = track
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func unset_hovered_drop_slot() -> void:
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hovered_drop_slot = -2
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hovered_drop_track = -1
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func _on_cancel_button_pressed() -> void:
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@@ -177,3 +204,7 @@ func _on_confirm_button_pressed() -> void:
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cards_to_add.append(temp_card)
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cards_remixed.emit(cards_to_remove, cards_to_add)
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queue_free()
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func _on_check_button_toggled(toggled_on: bool) -> void:
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card_desc.set_card(temp_card, toggled_on)
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@@ -4,7 +4,7 @@
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[ext_resource type="Script" uid="uid://mrv5vrlxfc13" path="res://track_editor.gd" id="1_yrnbk"]
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[ext_resource type="PackedScene" uid="uid://cmlpmr78tmo6p" path="res://card_description_ui.tscn" id="3_q6wwl"]
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[node name="Control" type="Control" node_paths=PackedStringArray("drag_feature", "sample_library", "parts", "drop_down", "card_desc")]
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[node name="Control" type="Control" node_paths=PackedStringArray("drag_feature", "sample_library", "tower_parts", "weapon_parts", "drop_down", "card_desc", "check_button")]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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@@ -15,9 +15,11 @@ script = ExtResource("1_yrnbk")
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drag_feature = NodePath("FeatureUI")
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sample_library = NodePath("PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/SamplePanel/ScrollContainer/SampleLibrary")
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feature_scene = ExtResource("1_y6tpq")
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parts = NodePath("PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge/Parts")
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tower_parts = NodePath("PanelContainer/VBoxContainer/VBoxContainer/TowerTrack/TowerParts")
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weapon_parts = NodePath("PanelContainer/VBoxContainer/VBoxContainer/WeaponTrack/WeaponParts")
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drop_down = NodePath("PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge/CassetteSelector/OptionButton")
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card_desc = NodePath("PanelContainer/VBoxContainer/InfoPanel/DescriptionVBox")
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card_desc = NodePath("PanelContainer/VBoxContainer/InfoPanel/VBoxContainer/DescriptionVBox")
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check_button = NodePath("PanelContainer/VBoxContainer/InfoPanel/VBoxContainer/CheckButton")
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[node name="PanelContainer" type="PanelContainer" parent="."]
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layout_mode = 1
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@@ -46,6 +48,10 @@ size_flags_vertical = 3
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layout_mode = 2
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size_flags_vertical = 3
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[node name="MarginContainer2" type="MarginContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="CassetteSelector" type="VBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge"]
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layout_mode = 2
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size_flags_horizontal = 3
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@@ -60,11 +66,103 @@ vertical_alignment = 1
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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alignment = 1
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[node name="Parts" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge"]
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 3.0
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[node name="SourceCartridge2" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
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layout_mode = 2
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[node name="MarginContainer2" type="MarginContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2"]
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layout_mode = 2
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size_flags_horizontal = 3
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[node name="HBoxContainer" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_stretch_ratio = 4.0
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[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_FIRST"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_SECOND"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label3" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_THIRD"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label4" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_FOURTH"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label5" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_FIFTH"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="Label6" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge2/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "SLOT_SIXTH"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="TowerTrack" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="Label" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/TowerTrack"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "LABEL_TOWER_TRACK"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="TowerParts" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/TowerTrack"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_stretch_ratio = 4.0
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_constants/margin_top = 10
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[node name="WeaponTrack" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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[node name="Label2" type="Label" parent="PanelContainer/VBoxContainer/VBoxContainer/WeaponTrack"]
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layout_mode = 2
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size_flags_horizontal = 3
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text = "LABEL_WEAPON_TRACK"
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horizontal_alignment = 1
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vertical_alignment = 1
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[node name="WeaponParts" type="HBoxContainer" parent="PanelContainer/VBoxContainer/VBoxContainer/WeaponTrack"]
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layout_mode = 2
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size_flags_horizontal = 3
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size_flags_vertical = 3
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size_flags_stretch_ratio = 4.0
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[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer"]
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layout_mode = 2
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@@ -74,10 +172,20 @@ size_flags_stretch_ratio = 0.1
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[node name="InfoPanel" type="HBoxContainer" parent="PanelContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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size_flags_stretch_ratio = 5.0
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size_flags_stretch_ratio = 2.0
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[node name="DescriptionVBox" parent="PanelContainer/VBoxContainer/InfoPanel" instance=ExtResource("3_q6wwl")]
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[node name="VBoxContainer" type="VBoxContainer" parent="PanelContainer/VBoxContainer/InfoPanel"]
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layout_mode = 2
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size_flags_horizontal = 3
|
||||
|
||||
[node name="CheckButton" type="CheckButton" parent="PanelContainer/VBoxContainer/InfoPanel/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 4
|
||||
button_pressed = true
|
||||
|
||||
[node name="DescriptionVBox" parent="PanelContainer/VBoxContainer/InfoPanel/VBoxContainer" instance=ExtResource("3_q6wwl")]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
|
||||
[node name="MarginContainer" type="MarginContainer" parent="PanelContainer/VBoxContainer/InfoPanel"]
|
||||
layout_mode = 2
|
||||
@@ -130,5 +238,6 @@ grow_vertical = 1
|
||||
mouse_filter = 2
|
||||
|
||||
[connection signal="item_selected" from="PanelContainer/VBoxContainer/VBoxContainer/SourceCartridge/CassetteSelector/OptionButton" to="." method="select_card"]
|
||||
[connection signal="toggled" from="PanelContainer/VBoxContainer/InfoPanel/VBoxContainer/CheckButton" to="." method="_on_check_button_toggled"]
|
||||
[connection signal="pressed" from="PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/CancelButton" to="." method="_on_cancel_button_pressed"]
|
||||
[connection signal="pressed" from="PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton" to="." method="_on_confirm_button_pressed"]
|
||||
|
||||
Reference in New Issue
Block a user