level building tool good enough for first cave draft
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@@ -5,10 +5,11 @@ extends HeroState
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func enter_state() -> void:
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if hero.game_manager:
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hero.game_manager.level.disable_all_tower_frames()
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hero.left_hand_model.visible = true
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hero.gauntlet_model.visible = true
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hero.set_card_elements_visibility(true)
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#hero.left_hand.visible = true
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hero.carding_tool.enabled = true
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var tween: Tween = create_tween()
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tween.set_ease(Tween.EASE_OUT)
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