level building tool good enough for first cave draft
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@@ -26,10 +26,6 @@ var path_polygon: PackedScene = preload("res://path_polygon.tscn")
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var game_manager: GameManager
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func _ready() -> void:
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create_path()
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func _process(delta: float) -> void:
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if enemies_to_spawn == 0:
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done_spawning = true
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