just reorganised files thats it

This commit is contained in:
2025-06-24 02:55:20 +10:00
parent 3c5c8f1a44
commit 2bfea6471c
198 changed files with 313 additions and 747 deletions

View File

@@ -1,4 +1,5 @@
class_name PathEditTool extends Node3D
class_name PathEditTool
extends Node3D
@export var hero: Hero
@export var inventory: Inventory
@@ -16,7 +17,6 @@ var ray_collider: Object
var ray_point: Vector3
var last_point: FlowNode
var last_tower_base: TowerBase
var interact_key_held: bool = false
var interacted_once: bool = false
var interact_held_time: float = 0.0

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@@ -1,4 +1,5 @@
class_name Hero extends CharacterBody3D
class_name Hero
extends CharacterBody3D
signal ready_state_changed(state: bool)
@@ -39,13 +40,9 @@ var game_manager: GameManager
var hovering_item: InteractButton = null
var weapons_spawn_count: int = 0 #Used to prevent node name collisions for multiplayer
var inventory_selected_index: int = 0
#var equipped_card: Card
#var offhand_card: Card
var equipped_weapon: int = 0
var weapons: Array[Weapon] = [null, null]
var cards: Array[Card] = [null, null]
#var weapon: Weapon
#var offhand_weapon: Weapon
var weapons_active: bool = false
var paused: bool = false
var editing_mode: bool = true

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@@ -28,7 +28,7 @@
[ext_resource type="Texture2D" uid="uid://bs2mskoyvyehv" path="res://Assets/Textures/crosshair159.png" id="25_l7gpx"]
[ext_resource type="AudioStream" uid="uid://bxripx3suub1v" path="res://Audio/cardPlace3.ogg" id="26_7tm07"]
[ext_resource type="Texture2D" uid="uid://0x80ptif1diq" path="res://Assets/Textures/hand_small_point.png" id="26_dfkac"]
[ext_resource type="PackedScene" uid="uid://c2id8hjico4w8" path="res://energy_bar.tscn" id="27_14ugt"]
[ext_resource type="PackedScene" uid="uid://c2id8hjico4w8" path="res://UI/EnergyBar/energy_bar.tscn" id="27_14ugt"]
[ext_resource type="AudioStream" uid="uid://k1lsqkvohjpa" path="res://Audio/cardPlace4.ogg" id="27_xvxs8"]
[ext_resource type="AudioStream" uid="uid://bn8lkvy5wibvo" path="res://Audio/cardSlide1.ogg" id="28_1thk8"]
[ext_resource type="AudioStream" uid="uid://d32gpcu8w1yvn" path="res://Audio/cardSlide2.ogg" id="29_s0a0l"]

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@@ -1,6 +1,6 @@
class_name HUD extends CanvasLayer
class_name HUD
extends CanvasLayer
var last_lives_count: int = 120
@export var player: Hero
@export var wave_count: Label
@export var lives_count: Label
@@ -12,7 +12,6 @@ var last_lives_count: int = 120
@export var minimap_viewport: SubViewport
@export var fps_label: Label
@export var hover_text: RichTextLabel
var enemy_names: Array[String]
@export var enemy_sprites: Array[TextureRect]
@export var enemy_counts: Array[Label]
@export var pickup_notif_scene: PackedScene
@@ -24,6 +23,8 @@ var enemy_names: Array[String]
@export var enemy_card_scene: PackedScene
@export var new_energy_bar: EnergyBar
var last_lives_count: int = 120
var enemy_names: Array[String]
var map_anchor: Node3D
var audio_guard: bool = false
var cards: Array[EnemyCardUI] = []
@@ -155,6 +156,7 @@ func set_crosshair_visible(value: bool) -> void:
crosshair.set_visible(value)
#TODO: the fuck is audio_guard for?
@warning_ignore("unused_parameter")
func set_weapon_energy(value: int, energy_type: Data.EnergyType) -> void:
#weapon_energy_bar.value = value
if player.editing_mode:

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@@ -1,4 +1,5 @@
class_name PlayerMovement extends Node
class_name PlayerMovement
extends Node
@export var player: CharacterBody3D
@export var head: Node3D
@@ -58,7 +59,6 @@ var is_in_climb_zone: bool = false
var hold_climb: bool = false
var ragdoll_grace_period_length: float = 0.5
var ragdoll_grace_period_elapsed: float = 0.0
var crouching: bool = false
var prev_crouch_height: float = 0.0
var new_crouch_height: float = 0.0

View File

@@ -1,4 +1,5 @@
class_name ViewMovement extends Node3D
class_name ViewMovement
extends Node3D
@export var player: CharacterBody3D
@@ -19,7 +20,6 @@ class_name ViewMovement extends Node3D
var sample_point: float = 0.0
var speed_factor: float = 0.0
var trauma: float = 0.0
var trauma_recovery_speed: float = 0.7
var camera_shake: float = 0.0