just reorganised files thats it

This commit is contained in:
2025-06-24 02:55:20 +10:00
parent 3c5c8f1a44
commit 2bfea6471c
198 changed files with 313 additions and 747 deletions

View File

@@ -1,6 +1,6 @@
class_name HUD extends CanvasLayer
class_name HUD
extends CanvasLayer
var last_lives_count: int = 120
@export var player: Hero
@export var wave_count: Label
@export var lives_count: Label
@@ -12,7 +12,6 @@ var last_lives_count: int = 120
@export var minimap_viewport: SubViewport
@export var fps_label: Label
@export var hover_text: RichTextLabel
var enemy_names: Array[String]
@export var enemy_sprites: Array[TextureRect]
@export var enemy_counts: Array[Label]
@export var pickup_notif_scene: PackedScene
@@ -24,6 +23,8 @@ var enemy_names: Array[String]
@export var enemy_card_scene: PackedScene
@export var new_energy_bar: EnergyBar
var last_lives_count: int = 120
var enemy_names: Array[String]
var map_anchor: Node3D
var audio_guard: bool = false
var cards: Array[EnemyCardUI] = []
@@ -155,6 +156,7 @@ func set_crosshair_visible(value: bool) -> void:
crosshair.set_visible(value)
#TODO: the fuck is audio_guard for?
@warning_ignore("unused_parameter")
func set_weapon_energy(value: int, energy_type: Data.EnergyType) -> void:
#weapon_energy_bar.value = value
if player.editing_mode: