just reorganised files thats it
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@@ -1,6 +1,6 @@
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class_name HUD extends CanvasLayer
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class_name HUD
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extends CanvasLayer
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var last_lives_count: int = 120
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@export var player: Hero
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@export var wave_count: Label
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@export var lives_count: Label
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@@ -12,7 +12,6 @@ var last_lives_count: int = 120
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@export var minimap_viewport: SubViewport
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@export var fps_label: Label
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@export var hover_text: RichTextLabel
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var enemy_names: Array[String]
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@export var enemy_sprites: Array[TextureRect]
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@export var enemy_counts: Array[Label]
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@export var pickup_notif_scene: PackedScene
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@@ -24,6 +23,8 @@ var enemy_names: Array[String]
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@export var enemy_card_scene: PackedScene
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@export var new_energy_bar: EnergyBar
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var last_lives_count: int = 120
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var enemy_names: Array[String]
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var map_anchor: Node3D
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var audio_guard: bool = false
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var cards: Array[EnemyCardUI] = []
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@@ -155,6 +156,7 @@ func set_crosshair_visible(value: bool) -> void:
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crosshair.set_visible(value)
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#TODO: the fuck is audio_guard for?
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@warning_ignore("unused_parameter")
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func set_weapon_energy(value: int, energy_type: Data.EnergyType) -> void:
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#weapon_energy_bar.value = value
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if player.editing_mode:
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