just reorganised files thats it
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@@ -1,8 +1,10 @@
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class_name Affector extends Node
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class_name Affector
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extends Node
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var damage_particle_scene: PackedScene = preload("res://Scenes/damage_particle.tscn")
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@warning_ignore("unused_parameter")
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func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
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pass
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@@ -1,4 +1,5 @@
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class_name AreaAffector extends Affector
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class_name AreaAffector
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extends Affector
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@export var shapecast: ShapeCast3D
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@@ -1,4 +1,5 @@
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class_name DirectAffect extends Affector
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class_name DirectAffect
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extends Affector
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func apply_effect(effect: Effect, targets: Array[EnemyController]) -> void:
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@@ -1,4 +1,5 @@
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class_name SpawnAffect extends Affector
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class_name SpawnAffect
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extends Affector
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@export var spawn_scene: PackedScene
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@export var tower: Tower
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