just reorganised files thats it
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5
Towers/Ascension/new_standard_material_3d.tres
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5
Towers/Ascension/new_standard_material_3d.tres
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@@ -0,0 +1,5 @@
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://chxjofsr2lq1r"]
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[resource]
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transparency = 1
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albedo_color = Color(0, 0.596078, 0.6, 0.482353)
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@@ -3,8 +3,8 @@
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[ext_resource type="PackedScene" uid="uid://bvqu1heobgboe" path="res://Scenes/Towers/tower.tscn" id="1_stebd"]
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[ext_resource type="Script" uid="uid://djp7tepdsda8w" path="res://Scripts/effect.gd" id="2_jbe1c"]
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[ext_resource type="Script" uid="uid://chy7bx8dlwgs0" path="res://Scripts/StatusEffects/status_effect.gd" id="3_vxmma"]
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[ext_resource type="PackedScene" uid="uid://cx8f6tsipvmls" path="res://ladder.tscn" id="4_eys8f"]
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[ext_resource type="Material" uid="uid://chxjofsr2lq1r" path="res://new_standard_material_3d.tres" id="5_lny5m"]
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[ext_resource type="PackedScene" uid="uid://cx8f6tsipvmls" path="res://Scenes/Ladder/ladder.tscn" id="4_eys8f"]
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[ext_resource type="Material" uid="uid://chxjofsr2lq1r" path="res://Towers/Ascension/new_standard_material_3d.tres" id="5_lny5m"]
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[sub_resource type="Resource" id="Resource_lny5m"]
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script = ExtResource("2_jbe1c")
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@@ -1,4 +1,5 @@
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class_name BombLauncherTower extends Tower
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class_name BombLauncherTower
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extends Tower
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func _ready() -> void:
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@@ -1,4 +1,5 @@
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class_name GatlingTower extends Tower
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class_name GatlingTower
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extends Tower
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var time_since_firing_started: float = 0.0
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var time_to_reach_max_speed: float = 0.0
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@@ -1,4 +1,5 @@
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class_name OverclockTower extends Tower
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class_name OverclockTower
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extends Tower
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func shoot() -> void:
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#affector.apply_effect(effect, target_finder.targets)
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@@ -1,4 +1,5 @@
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class_name ReactorTower extends Tower
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class_name ReactorTower
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extends Tower
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@export var particles: GPUParticles3D
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@@ -1,4 +1,5 @@
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class_name Tower extends Node3D
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class_name Tower
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extends Node3D
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@export var turns_to_aim: bool = true
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@export var stats: CardText
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