just reorganised files thats it

This commit is contained in:
2025-06-24 02:55:20 +10:00
parent 3c5c8f1a44
commit 2bfea6471c
198 changed files with 313 additions and 747 deletions

124
UI/EnergyBar/energy_bar.gd Normal file
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class_name EnergyBar
extends Control
@export var cell_icon_tex: Texture
@export var bar_overlay: TextureRect
@export var progress_bar: ProgressBar
@export var big_progress_bar: ProgressBar
@export var secondary_progress_bar: ProgressBar
@export var bg: TextureRect
var cell_icons: Array[TextureRect]
var energy: float = 0
var secondary_energy: float = 0 :
get():
return secondary_energy
set(value):
secondary_energy = value
secondary_progress_bar.value = secondary_energy
var prev_energy_int: int = 0
var max_energy: float = 0 :
get():
return max_energy
set(value):
max_energy = value
energy = max_energy
var secondary_max_energy: float = 0:
get():
return secondary_max_energy
set(value):
secondary_max_energy = value
secondary_energy = secondary_max_energy
secondary_progress_bar.visible = true
secondary_progress_bar.max_value = secondary_max_energy
#TODO: we can just create all 12 of these not even in a script, just create them
#and use the bar overlay to hide the unused ones, we just need to change the algorithm
#for setting the used ones invisible to account for the ones that are there but hidden
func create_discrete_icons(new_energy: int) -> void:
bg.visible = true
progress_bar.visible = true
big_progress_bar.visible = false
for icon: TextureRect in cell_icons:
icon.queue_free()
if new_energy < 12:
bar_overlay.visible = true
bar_overlay.texture.region = Rect2(117.0 * (-new_energy + 11), 0.0, 117.0, 442.0)
#progress_bar.position = Vector2(-101.0, -430.0 + ((-new_energy + 12.0) * 27.0))
#progress_bar.size = Vector2(60.0, 316.0 - ((-new_energy + 12.0) * 27.0))
else:
bar_overlay.visible = false
#progress_bar.position = Vector2(-101.0, -430.0)
#progress_bar.size = Vector2(60.0, 316.0)
progress_bar.position = Vector2(-101.0, -430.0 + ((-new_energy + 12.0) * 27.0))
progress_bar.size = Vector2(60.0, 316.0 - ((-new_energy + 12.0) * 27.0))
cell_icons = []
energy = new_energy
for x: int in energy:
var new_icon: TextureRect = TextureRect.new()
new_icon.texture = cell_icon_tex
#new_icon.expand_mode = TextureRect.EXPAND_FIT_HEIGHT_PROPORTIONAL
#new_icon.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
new_icon.size = Vector2(42.0, 35.0)
new_icon.position = Vector2(-92, -150 + (-27 * x))
cell_icons.append(new_icon)
add_child(new_icon)
progress_bar.max_value = max_energy
progress_bar.value = max_energy
func enable_progress_bar() -> void:
for icon: TextureRect in cell_icons:
icon.queue_free()
cell_icons = []
progress_bar.visible = true
big_progress_bar.visible = true
bar_overlay.visible = false
bg.visible = false
progress_bar.max_value = max_energy
progress_bar.value = max_energy
big_progress_bar.max_value = max_energy
big_progress_bar.value = max_energy
func blank() -> void:
progress_bar.visible = false
bar_overlay.visible = false
for icon: TextureRect in cell_icons:
icon.queue_free()
cell_icons = []
func gain_secondary_energy(energy_gained: float, _energy_type: Data.EnergyType = Data.EnergyType.DISCRETE) -> void:
if secondary_energy >= secondary_max_energy:
return
secondary_energy += energy_gained
func disable_secondary_energy() -> void:
secondary_progress_bar.visible = false
func use_energy(energy_used: float, energy_type: Data.EnergyType = Data.EnergyType.DISCRETE) -> void:
if energy <= 0:
return
if energy_type == Data.EnergyType.DISCRETE:
for x: int in int(energy_used):
energy -= 1
cell_icons[energy].visible = false
energy = floorf(energy)
else:
energy -= energy_used
progress_bar.value = energy
big_progress_bar.value = energy
func gain_energy(energy_gained: float, energy_type: Data.EnergyType = Data.EnergyType.DISCRETE) -> void:
if energy >= max_energy:
return
energy += energy_gained
progress_bar.value = energy
big_progress_bar.value = energy
if energy_type == Data.EnergyType.DISCRETE and int(energy) > prev_energy_int:
cell_icons[int(energy) - 1].visible = true
prev_energy_int = int(energy)

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uid://gjcl34fan741

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[gd_scene load_steps=13 format=3 uid="uid://c2id8hjico4w8"]
[ext_resource type="Script" uid="uid://gjcl34fan741" path="res://UI/EnergyBar/energy_bar.gd" id="1_rdnti"]
[ext_resource type="Texture2D" uid="uid://bm13bgpre6ubr" path="res://Assets/Textures/energy_cell.png" id="2_q48n7"]
[ext_resource type="Texture2D" uid="uid://b1y1d1ge4fl8p" path="res://Assets/Textures/energy_bar.png" id="3_d65ol"]
[ext_resource type="Texture2D" uid="uid://c0kwkv021p7gl" path="res://Assets/Textures/energy_bar_bg3.png" id="3_efdny"]
[ext_resource type="Texture2D" uid="uid://3vqulb1vpy7h" path="res://Assets/Textures/energy_bar_bg.png" id="3_wymtn"]
[ext_resource type="Texture2D" uid="uid://cxh488oh3jtr7" path="res://Assets/Textures/energy_bar_overlay.png" id="4_77ucw"]
[ext_resource type="Texture2D" uid="uid://0ru2mv88fn4i" path="res://Assets/Textures/energy_bar_bg2.png" id="4_eh880"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_8eabt"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_77ucw"]
bg_color = Color(0, 0.667, 0.87, 1)
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_x1ntx"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_efdny"]
[sub_resource type="AtlasTexture" id="AtlasTexture_wymtn"]
atlas = ExtResource("4_77ucw")
region = Rect2(0, 0, 117, 442)
[node name="EnergyBar" type="Control" node_paths=PackedStringArray("bar_overlay", "progress_bar", "big_progress_bar", "secondary_progress_bar", "bg")]
layout_mode = 3
anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 0
grow_vertical = 0
script = ExtResource("1_rdnti")
cell_icon_tex = ExtResource("2_q48n7")
bar_overlay = NodePath("Foreground/LimitOverlay")
progress_bar = NodePath("ProgressBar")
big_progress_bar = NodePath("ProgressBar2")
secondary_progress_bar = NodePath("Background2/ProgressBar2")
bg = NodePath("Background")
[node name="Background4" type="TextureRect" parent="."]
layout_mode = 0
offset_left = -142.0
offset_top = -461.0
offset_right = -25.0
offset_bottom = -19.0
texture = ExtResource("3_wymtn")
[node name="Background3" type="TextureRect" parent="."]
layout_mode = 0
offset_left = -142.0
offset_top = -461.0
offset_right = -25.0
offset_bottom = -19.0
texture = ExtResource("3_efdny")
[node name="ProgressBar" type="ProgressBar" parent="."]
visible = false
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -101.0
offset_top = -430.0
offset_right = -41.0
offset_bottom = -114.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/background = SubResource("StyleBoxEmpty_8eabt")
theme_override_styles/fill = SubResource("StyleBoxFlat_77ucw")
value = 100.0
fill_mode = 3
show_percentage = false
[node name="ProgressBar2" type="ProgressBar" parent="."]
visible = false
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = -95.0
offset_top = -448.0
offset_right = -47.0
offset_bottom = -114.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/background = SubResource("StyleBoxEmpty_x1ntx")
theme_override_styles/fill = SubResource("StyleBoxFlat_77ucw")
value = 100.0
fill_mode = 3
show_percentage = false
[node name="Background" type="TextureRect" parent="."]
visible = false
layout_mode = 0
offset_left = -142.0
offset_top = -461.0
offset_right = -25.0
offset_bottom = -19.0
texture = ExtResource("3_wymtn")
[node name="Background2" type="TextureRect" parent="."]
layout_mode = 0
offset_left = -142.0
offset_top = -461.0
offset_right = -25.0
offset_bottom = -19.0
texture = ExtResource("4_eh880")
[node name="ProgressBar2" type="ProgressBar" parent="Background2"]
visible = false
layout_mode = 1
anchors_preset = -1
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 13.0
offset_top = 72.0
offset_right = -86.0
offset_bottom = -84.0
grow_horizontal = 2
grow_vertical = 2
theme_override_styles/background = SubResource("StyleBoxEmpty_efdny")
theme_override_styles/fill = SubResource("StyleBoxFlat_77ucw")
fill_mode = 3
show_percentage = false
[node name="Foreground" type="TextureRect" parent="."]
layout_mode = 0
offset_left = -142.0
offset_top = -461.0
offset_right = -25.0
offset_bottom = -19.0
texture = ExtResource("3_d65ol")
stretch_mode = 5
[node name="LimitOverlay" type="TextureRect" parent="Foreground"]
visible = false
layout_mode = 0
offset_right = 117.0
offset_bottom = 442.0
texture = SubResource("AtlasTexture_wymtn")