just reorganised files thats it
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@@ -1,4 +1,5 @@
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class_name AscensionWeapon extends Weapon
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class_name AscensionWeapon
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extends Weapon
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func shoot() -> void:
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@@ -1 +1,2 @@
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class_name AssaultWeapon extends HitscanWeapon
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class_name AssaultWeapon
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extends HitscanWeapon
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@@ -1,4 +1,5 @@
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class_name BlowdartWeapon extends StatusApplyingWeapon
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class_name BlowdartWeapon
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extends StatusApplyingWeapon
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func build_status_object() -> StatusEffect:
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@@ -1,4 +1,5 @@
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class_name BombLauncherWeapon extends ProjectileWeapon
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class_name BombLauncherWeapon
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extends ProjectileWeapon
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func _ready() -> void:
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@@ -1 +1,2 @@
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class_name FireballWeapon extends ProjectileWeapon
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class_name FireballWeapon
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extends ProjectileWeapon
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@@ -1,4 +1,5 @@
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class_name FlamethrowerWeapon extends ShapecastWeapon
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class_name FlamethrowerWeapon
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extends ShapecastWeapon
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func build_status_object() -> StatusEffect:
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@@ -1,4 +1,5 @@
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class_name GatlingWeapon extends HitscanWeapon
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class_name GatlingWeapon
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extends HitscanWeapon
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var time_since_firing_started: float = 0.0
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var time_to_reach_max_speed: float = 0.0
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@@ -1,4 +1,5 @@
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class_name GlueLauncherWeapon extends StatusApplyingWeapon
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class_name GlueLauncherWeapon
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extends StatusApplyingWeapon
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func build_status_object() -> StatusEffect:
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@@ -1 +1,2 @@
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class_name IcicleWeapon extends ProjectileWeapon
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class_name IcicleWeapon
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extends ProjectileWeapon
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@@ -1,5 +1,5 @@
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class_name OverclockWeapon extends Weapon
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class_name OverclockWeapon
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extends Weapon
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@export var raycast: RayCast3D
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@export var range_debug_indicator: CSGSphere3D
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@@ -1,4 +1,5 @@
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class_name ReactorWeapon extends ShapecastWeapon
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class_name ReactorWeapon
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extends ShapecastWeapon
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func build_status_object() -> StatusEffect:
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@@ -1,4 +1,5 @@
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class_name RocketLauncherWeapon extends ProjectileWeapon
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class_name RocketLauncherWeapon
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extends ProjectileWeapon
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@export var target_icon_scene: PackedScene
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@export var targeting_raycast: RayCast3D
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@@ -1,4 +1,5 @@
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class_name SniperWeapon extends HitscanWeapon
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class_name SniperWeapon
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extends HitscanWeapon
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@export var scope_mask: CanvasLayer
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