just reorganised files thats it

This commit is contained in:
2025-06-24 02:55:20 +10:00
parent 3c5c8f1a44
commit 2bfea6471c
198 changed files with 313 additions and 747 deletions

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class_name AscensionWeapon extends Weapon
class_name AscensionWeapon
extends Weapon
func shoot() -> void:

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@@ -1 +1,2 @@
class_name AssaultWeapon extends HitscanWeapon
class_name AssaultWeapon
extends HitscanWeapon

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@@ -1,4 +1,5 @@
class_name BlowdartWeapon extends StatusApplyingWeapon
class_name BlowdartWeapon
extends StatusApplyingWeapon
func build_status_object() -> StatusEffect:

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@@ -1,4 +1,5 @@
class_name BombLauncherWeapon extends ProjectileWeapon
class_name BombLauncherWeapon
extends ProjectileWeapon
func _ready() -> void:

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class_name FireballWeapon extends ProjectileWeapon
class_name FireballWeapon
extends ProjectileWeapon

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class_name FlamethrowerWeapon extends ShapecastWeapon
class_name FlamethrowerWeapon
extends ShapecastWeapon
func build_status_object() -> StatusEffect:

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@@ -1,4 +1,5 @@
class_name GatlingWeapon extends HitscanWeapon
class_name GatlingWeapon
extends HitscanWeapon
var time_since_firing_started: float = 0.0
var time_to_reach_max_speed: float = 0.0

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@@ -1,4 +1,5 @@
class_name GlueLauncherWeapon extends StatusApplyingWeapon
class_name GlueLauncherWeapon
extends StatusApplyingWeapon
func build_status_object() -> StatusEffect:

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class_name IcicleWeapon extends ProjectileWeapon
class_name IcicleWeapon
extends ProjectileWeapon

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@@ -1,5 +1,5 @@
class_name OverclockWeapon extends Weapon
class_name OverclockWeapon
extends Weapon
@export var raycast: RayCast3D
@export var range_debug_indicator: CSGSphere3D

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@@ -1,4 +1,5 @@
class_name ReactorWeapon extends ShapecastWeapon
class_name ReactorWeapon
extends ShapecastWeapon
func build_status_object() -> StatusEffect:

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@@ -1,4 +1,5 @@
class_name RocketLauncherWeapon extends ProjectileWeapon
class_name RocketLauncherWeapon
extends ProjectileWeapon
@export var target_icon_scene: PackedScene
@export var targeting_raycast: RayCast3D

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@@ -1,4 +1,5 @@
class_name SniperWeapon extends HitscanWeapon
class_name SniperWeapon
extends HitscanWeapon
@export var scope_mask: CanvasLayer