just reorganised files thats it

This commit is contained in:
2025-06-24 02:55:20 +10:00
parent 3c5c8f1a44
commit 2bfea6471c
198 changed files with 313 additions and 747 deletions

Binary file not shown.

View File

@@ -0,0 +1,52 @@
[remap]
importer="scene"
importer_version=1
type="PackedScene"
uid="uid://ca174636iktc6"
path="res://.godot/imported/bridge.glb-8a57eeddb9b299ef3c8dd1f0a8ff0656.scn"
[deps]
source_file="res://Worlds/GreenPlanet/Levels/Bridge/bridge.glb"
dest_files=["res://.godot/imported/bridge.glb-8a57eeddb9b299ef3c8dd1f0a8ff0656.scn"]
[params]
nodes/root_type=""
nodes/root_name=""
nodes/apply_root_scale=true
nodes/root_scale=1.0
nodes/import_as_skeleton_bones=false
nodes/use_node_type_suffixes=true
meshes/ensure_tangents=true
meshes/generate_lods=true
meshes/create_shadow_meshes=true
meshes/light_baking=1
meshes/lightmap_texel_size=0.2
meshes/force_disable_compression=false
skins/use_named_skins=true
animation/import=true
animation/fps=30
animation/trimming=false
animation/remove_immutable_tracks=true
animation/import_rest_as_RESET=false
import_script/path=""
_subresources={
"materials": {
"Dirt": {
"use_external/enabled": true,
"use_external/path": "uid://bjr7u7ixxokw6"
},
"Grass": {
"use_external/enabled": true,
"use_external/path": "uid://jdg8tb7g3d4o"
},
"Stone": {
"use_external/enabled": true,
"use_external/path": "uid://bajfn46md8pyy"
}
}
}
gltf/naming_version=1
gltf/embedded_image_handling=1

View File

@@ -0,0 +1,25 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bajfn46md8pyy"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"]
seamless = true
seamless_blend_skirt = 0.247
as_normal_map = true
noise = SubResource("FastNoiseLite_lxu40")
[resource]
albedo_color = Color(0.347817, 0.347817, 0.347817, 1)
normal_enabled = true
normal_scale = 0.5
normal_texture = SubResource("NoiseTexture2D_pnl7j")
rim = 0.35
rim_tint = 1.0
clearcoat = 0.0
clearcoat_roughness = 1.0
detail_blend_mode = 3
uv1_scale = Vector3(200, 200, 200)
texture_filter = 0
grow_amount = -5.818
distance_fade_min_distance = 0.1
distance_fade_max_distance = 1.0

View File

@@ -0,0 +1,4 @@
[gd_resource type="StandardMaterial3D" format=3 uid="uid://bjr7u7ixxokw6"]
[resource]
albedo_color = Color(0.271402, 0.205872, 0.0389318, 1)

View File

@@ -0,0 +1,16 @@
[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://jdg8tb7g3d4o"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_mrvo6"]
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ah5r4"]
seamless = true
as_normal_map = true
noise = SubResource("FastNoiseLite_mrvo6")
[resource]
albedo_color = Color(0.207653, 0.448041, 0.223187, 1)
normal_enabled = true
normal_scale = 3.91
normal_texture = SubResource("NoiseTexture2D_ah5r4")
uv1_scale = Vector3(97.955, 97.955, 97.955)
texture_filter = 0