just reorganised files thats it
This commit is contained in:
BIN
Worlds/GreenPlanet/Levels/Bridge/bridge.glb
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BIN
Worlds/GreenPlanet/Levels/Bridge/bridge.glb
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Worlds/GreenPlanet/Levels/Bridge/bridge.glb.import
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Worlds/GreenPlanet/Levels/Bridge/bridge.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ca174636iktc6"
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path="res://.godot/imported/bridge.glb-8a57eeddb9b299ef3c8dd1f0a8ff0656.scn"
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[deps]
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source_file="res://Worlds/GreenPlanet/Levels/Bridge/bridge.glb"
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dest_files=["res://.godot/imported/bridge.glb-8a57eeddb9b299ef3c8dd1f0a8ff0656.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Dirt": {
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"use_external/enabled": true,
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"use_external/path": "uid://bjr7u7ixxokw6"
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},
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"Grass": {
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"use_external/enabled": true,
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"use_external/path": "uid://jdg8tb7g3d4o"
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},
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"Stone": {
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"use_external/enabled": true,
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"use_external/path": "uid://bajfn46md8pyy"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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25
Worlds/GreenPlanet/Levels/Bridge/mat1.tres
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25
Worlds/GreenPlanet/Levels/Bridge/mat1.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://bajfn46md8pyy"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_lxu40"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_pnl7j"]
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seamless = true
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seamless_blend_skirt = 0.247
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as_normal_map = true
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noise = SubResource("FastNoiseLite_lxu40")
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[resource]
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albedo_color = Color(0.347817, 0.347817, 0.347817, 1)
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normal_enabled = true
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normal_scale = 0.5
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normal_texture = SubResource("NoiseTexture2D_pnl7j")
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rim = 0.35
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rim_tint = 1.0
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clearcoat = 0.0
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clearcoat_roughness = 1.0
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detail_blend_mode = 3
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uv1_scale = Vector3(200, 200, 200)
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texture_filter = 0
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grow_amount = -5.818
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distance_fade_min_distance = 0.1
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distance_fade_max_distance = 1.0
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4
Worlds/GreenPlanet/Levels/Bridge/mat13.tres
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Worlds/GreenPlanet/Levels/Bridge/mat13.tres
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[gd_resource type="StandardMaterial3D" format=3 uid="uid://bjr7u7ixxokw6"]
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[resource]
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albedo_color = Color(0.271402, 0.205872, 0.0389318, 1)
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16
Worlds/GreenPlanet/Levels/Bridge/mat2.tres
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Worlds/GreenPlanet/Levels/Bridge/mat2.tres
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[gd_resource type="StandardMaterial3D" load_steps=3 format=3 uid="uid://jdg8tb7g3d4o"]
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_mrvo6"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_ah5r4"]
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seamless = true
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as_normal_map = true
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noise = SubResource("FastNoiseLite_mrvo6")
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[resource]
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albedo_color = Color(0.207653, 0.448041, 0.223187, 1)
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normal_enabled = true
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normal_scale = 3.91
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normal_texture = SubResource("NoiseTexture2D_ah5r4")
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uv1_scale = Vector3(97.955, 97.955, 97.955)
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texture_filter = 0
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