we're so close to working multiplayer
This commit is contained in:
@@ -11,7 +11,7 @@ func aim():
|
||||
var pos = Vector2(global_position.x, global_position.z)
|
||||
var t_pos = Vector2(targeted_enemy.global_position.x, targeted_enemy.global_position.z)
|
||||
var x = pos.distance_to(t_pos)
|
||||
var y = targeted_enemy.global_position.y - (global_position.y + 1)
|
||||
var y = targeted_enemy.global_position.y - global_position.y
|
||||
var v = force
|
||||
var g = ProjectSettings.get_setting("physics/3d/default_gravity")
|
||||
var v2 = pow(v, 2)
|
||||
|
||||
Reference in New Issue
Block a user