we're so close to working multiplayer
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@@ -55,6 +55,6 @@ func add_effect(new_effect : StatusEffect):
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existing_effect.on_attached(enemy, effects)
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icons[existing_effect].set_visible(true)
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effects[existing_effect] += 1
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existing_effect.time_existed = 0.0
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existing_effect.time_existed = 0.0
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if existing_effect.stats.max_stacks != 0 and effects[existing_effect] > existing_effect.stats.max_stacks:
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effects[existing_effect] = existing_effect.stats.max_stacks
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