added some stuff for level select 3d menu
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13
Scenes/FlowField/flow_field_editor.gd
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13
Scenes/FlowField/flow_field_editor.gd
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class_name FlowFieldEditor
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extends Node
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@export var flow_field: FlowField
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func create_grid(x: int, y: int, gap: int) -> Array[FlowNode]:
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#return flow_field.create_grid(x, y, gap)
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return []
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func create_node(pos: Vector3 = Vector3.ZERO, grid_id: int = -1, grid_x: int = 0, grid_y: int = 0) -> FlowNode:
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return flow_field.create_node(pos, grid_id, grid_x, grid_y)
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