added wave viewer which required adding determinism to wave generation
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@@ -3,6 +3,7 @@ extends CharacterBody3D
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signal ready_state_changed(state: bool)
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@export var wave_preview_scene: PackedScene
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@export var hero_class: HeroClass
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@export var camera: Camera3D
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@export var gun_camera: Camera3D
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@@ -184,6 +185,7 @@ func increment_selected() -> void:
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if hand_selected_index >= hand.size:
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hand_selected_index = 0
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hud.hot_wheel.update_cassettes(get_wheel_cards())
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hud.show_features(selected_card)
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func decrement_selected() -> void:
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@@ -194,6 +196,7 @@ func decrement_selected() -> void:
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if hand_selected_index < 0:
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hand_selected_index = hand.size - 1
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hud.hot_wheel.update_cassettes(get_wheel_cards())
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hud.show_features(selected_card)
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func get_wheel_cards() -> Array[Card]:
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@@ -243,6 +246,12 @@ func _unhandled_input(event: InputEvent) -> void:
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menu.quit_to_main_menu_pressed.connect(game_manager.scene_switch_main_menu)
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menu.closed.connect(unpause)
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hud.add_child(menu)
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if event.is_action_pressed("Show Wave Preview"):
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var wave_preview: WaveViewer = wave_preview_scene.instantiate() as WaveViewer
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pause()
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hud.add_child(wave_preview)
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wave_preview.set_waves(game_manager.pre_generate_waves(), game_manager.wave)
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wave_preview.closed.connect(unpause)
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func ready_self() -> void:
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@@ -1,8 +1,9 @@
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[gd_scene load_steps=67 format=3 uid="uid://dxgxbtf68lcv5"]
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[gd_scene load_steps=68 format=3 uid="uid://dxgxbtf68lcv5"]
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[ext_resource type="Script" uid="uid://1fqpoegbdm6n" path="res://PCs/hero.gd" id="1_pihpe"]
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[ext_resource type="Resource" uid="uid://b5pc3frhx467q" path="res://Classes/Engineer/class.tres" id="2_dbyo0"]
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[ext_resource type="PackedScene" uid="uid://ri8r03wqy80t" path="res://Scenes/8_direction_sprite.tscn" id="2_ib0t5"]
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[ext_resource type="PackedScene" uid="uid://ct6gic4shy5qw" path="res://wave_viewer.tscn" id="2_o55s8"]
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[ext_resource type="PackedScene" uid="uid://buvgdem68wtev" path="res://UI/Menus/PauseMenu/pause_menu.tscn" id="3_avnsx"]
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[ext_resource type="PackedScene" uid="uid://n8ab1cy7ordc" path="res://card_model/3d_card.tscn" id="4_2mqvj"]
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[ext_resource type="Script" uid="uid://cij76at0nbs1v" path="res://PCs/view_movement.gd" id="4_mhexa"]
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@@ -118,6 +119,7 @@ stream_0/stream = ExtResource("37_kv1mg")
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collision_layer = 2
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collision_mask = 37
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script = ExtResource("1_pihpe")
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wave_preview_scene = ExtResource("2_o55s8")
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hero_class = ExtResource("2_dbyo0")
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camera = NodePath("ViewMovement/Head")
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gun_camera = NodePath("FirstPersonViewport/Head2")
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@@ -126,7 +126,6 @@ func _process(_delta: float) -> void:
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func show_features(cassette: Card) -> void:
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print("shown features")
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for child: Node in feature_preview.get_children():
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child.queue_free()
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var cols: int = max(cassette.tower_stats.features.size(), cassette.weapon_stats.features.size())
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