added wave viewer which required adding determinism to wave generation
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@@ -126,7 +126,6 @@ func _process(_delta: float) -> void:
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func show_features(cassette: Card) -> void:
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print("shown features")
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for child: Node in feature_preview.get_children():
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child.queue_free()
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var cols: int = max(cassette.tower_stats.features.size(), cassette.weapon_stats.features.size())
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