added wave viewer which required adding determinism to wave generation
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@@ -29,7 +29,7 @@ func _on_static_body_3d_button_interacted(_value: int, callback: Hero) -> void:
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func output(cards_to_remove: Array[Card], cards_to_add: Array[Card], amount_spent: int) -> void:
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for card: Card in cards_to_remove:
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reply_player.hand.contents.erase(card)
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reply_player.check_removal()
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reply_player.hud.hot_wheel.update_cassettes(reply_player.get_wheel_cards())
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for card: Card in cards_to_add:
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reply_player.add_card(card)
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reply_player.currency -= amount_spent
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