added wave viewer which required adding determinism to wave generation
This commit is contained in:
@@ -2,10 +2,9 @@ class_name Lobby
|
||||
extends Control
|
||||
|
||||
@export var character_select_screen: PackedScene
|
||||
#@export var scoreboard: Scoreboard
|
||||
@export var chatbox: Chatbox
|
||||
#@export var ready_button: Button
|
||||
@export var audio_player: AudioStreamPlayer
|
||||
@export var chatbox_scene: PackedScene
|
||||
|
||||
var game_manager: GameManager
|
||||
var gamemode: GameMode = null
|
||||
@@ -14,19 +13,19 @@ var connected_players_profiles: Dictionary = {}
|
||||
var enet_peer: ENetMultiplayerPeer = ENetMultiplayerPeer.new()
|
||||
|
||||
func setup_the_ui() -> void:
|
||||
#scoreboard.unready_all_players()
|
||||
#scoreboard.set_visible(true)
|
||||
loadout_editor.set_visible(true)
|
||||
chatbox = chatbox_scene.instantiate()
|
||||
game_manager.UILayer.add_child(chatbox)
|
||||
chatbox.set_visible(true)
|
||||
chatbox.game_manager = game_manager
|
||||
#ready_button.set_visible(true)
|
||||
chatbox.anchor_bottom = 0.98
|
||||
chatbox.anchor_left = 0.02
|
||||
chatbox.anchor_top = 0.7
|
||||
chatbox.anchor_right = 0.4
|
||||
|
||||
|
||||
func start_game() -> void:
|
||||
game_manager.setup()
|
||||
#scoreboard.set_visible(false)
|
||||
loadout_editor.queue_free()
|
||||
#ready_button.set_visible(false)
|
||||
game_manager.connected_player_profiles = connected_players_profiles
|
||||
game_manager.start()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user