added wave viewer which required adding determinism to wave generation
This commit is contained in:
@@ -23,7 +23,7 @@ func _ready() -> void:
|
||||
|
||||
func set_wave() -> void:
|
||||
for wave_key: int in game_manager.stats.enemies_undefeated:
|
||||
var spawned_box: EnemyBox = box.instantiate() as EnemyBox
|
||||
var spawned_box: EnemyRow = box.instantiate() as EnemyRow
|
||||
undefeated_enemies.add_child(spawned_box)
|
||||
spawned_box.set_wave(wave_key)
|
||||
for enemy_key: Enemy in game_manager.stats.enemies_undefeated[wave_key]:
|
||||
|
||||
Reference in New Issue
Block a user