added wave viewer which required adding determinism to wave generation
This commit is contained in:
7
main.gd
7
main.gd
@@ -4,7 +4,6 @@ extends Node
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signal loaded_scene
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@export var scene: Node
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@export var ui_viewport: SubViewport
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@export var movies: Node
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var game_manager: GameManager
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@@ -18,8 +17,9 @@ var singleplayer_lobby_scene_path: String = "res://Scenes/Menus/singleplayer_lob
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func _ready() -> void:
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Engine.max_fps = 60
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UILayer = CanvasLayer.new()
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UILayer.name = "UILayer"
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UILayer.layer = 2
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ui_viewport.add_child.call_deferred(UILayer)
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add_child.call_deferred(UILayer)
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var version_label: Label = Label.new()
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var version: String = ProjectSettings.get_setting("application/config/version")
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version_label.text = "WORK IN PROGRESS | ALPHA - VERSION " + version + " | PLAYTEST"
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@@ -58,6 +58,7 @@ func load_singleplayer() -> void:
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await loaded_scene
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var single_player_lobby: SinglePlayerLobby = scene.get_child(0) as SinglePlayerLobby
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single_player_lobby.game_manager = game_manager
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single_player_lobby.setup_the_ui()
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single_player_lobby.setup_game()
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@@ -81,6 +82,6 @@ func load_scene(scene_path: String) -> void:
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if movies:
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movies.queue_free()
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movies = null
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$CanvasLayer.visible = true
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UILayer.visible = true
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scene.add_child(new_scene.instantiate())
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loaded_scene.emit()
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