oh fuck im gonna have to learn to clean up previous commits
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@@ -72,8 +72,8 @@ func set_energy_visible(value: bool) -> void:
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func _process(_delta: float) -> void:
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fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
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wave_start_label.text = parse_action_tag("[center]Press #Ready# to start wave")
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place_text.text = parse_action_tag("[center]#Equip Primary Weapon#")
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swap_text.text = parse_action_tag("[center]#Equip Secondary Weapon#")
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place_text.text = parse_action_tag("[center]#Primary Fire#")
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swap_text.text = parse_action_tag("[center]#Secondary Fire#")
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func grow_wave_start_label() -> void:
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