oh fuck im gonna have to learn to clean up previous commits
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@@ -64,6 +64,7 @@ var prev_crouch_height: float = 0.0
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var new_crouch_height: float = 0.0
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var default_camera_height: float = 0.0
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var change_crouch: bool = false
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@export var weapon_holder: WeaponMovement
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var head_angle: float = 0.0
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var look_sens: float :
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@@ -225,6 +226,8 @@ func _unhandled_input(event: InputEvent) -> void:
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head_angle -= event.relative.y * (look_sens / zoom_factor) * (-1 if invert_y else 1)
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head_angle = clamp(head_angle, deg_to_rad(-max_look_down_angle), deg_to_rad(max_look_up_angle))
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head.rotation.x = head_angle
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if weapon_holder:
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weapon_holder.mouse_input = event.relative
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elif event is InputEventJoypadMotion:
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if event.axis == JOY_AXIS_RIGHT_X:
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look_vector.x = event.axis_value
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