oh fuck im gonna have to learn to clean up previous commits
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@@ -17,6 +17,7 @@ enum EnergyType {UNDEFINED = 0, DISCRETE = 1, CONTINUOUS = 2}
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enum TargetType {UNDEFINED = 0, LAND = 1, AIR = 2, BOTH = 3}
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enum EnemyType {UNDEFINED = 0, LAND = 1, AIR = 2}
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enum Rarity {COMMON = 0, UNCOMMON = 1, RARE = 2, EPIC = 3, LEGENDARY = 4}
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enum CardTags {DAMAGE = 0, UTILITY = 1, TARGETS_FLYING = 2}
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static var starting_cash: int = 10
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static var wall_cost: int = 1
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@@ -26,8 +27,15 @@ static var rarity_weights: Dictionary = {
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"UNCOMMON" = 30,
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"RARE" = 10,
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"EPIC" = 4,
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"LEGENDARY" = 1
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"LEGENDARY" = 1,
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}
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static var rarity_colors: Array[Color] = [
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Color8(255, 255, 255),
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Color8(50, 204, 36),
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Color8(36, 59, 204),
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Color8(181, 36, 204),
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Color8(225, 112, 30),
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]
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## Recursively searches a folder for any Card resources and loads them
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