oh fuck im gonna have to learn to clean up previous commits
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@@ -19,7 +19,7 @@ void fragment() {
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offset_uv.x += offset;
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vec2 scaled_uv = vec2(fract(offset_uv.x * repeat_x),
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vec2 scaled_uv = vec2(fract(offset_uv.x * repeat_x),
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fract(offset_uv.y * repeat_y));
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vec2 texelSize = vec2(1.0) / vec2(textureSize(texture_to_scroll, 0));
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