oh fuck im gonna have to learn to clean up previous commits
This commit is contained in:
41
Weapons/Assault/rifle.tscn
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41
Weapons/Assault/rifle.tscn
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[gd_scene load_steps=6 format=3 uid="uid://bn3t6sjupdxgi"]
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[ext_resource type="Script" uid="uid://bp3o5klntwmhd" path="res://Scripts/Weapons/hitscan_weapon.gd" id="1_yvp43"]
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[ext_resource type="Resource" uid="uid://smctw4ogm4rx" path="res://Weapons/Assault/weapon_stats.tres" id="2_2k4c7"]
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[ext_resource type="AudioStream" uid="uid://dknygn5eyuhxt" path="res://Audio/shot1.wav" id="2_5wfsb"]
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[ext_resource type="PackedScene" uid="uid://ccltaimvldxfu" path="res://Gun Thing.glb" id="3_2k4c7"]
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[sub_resource type="AudioStreamRandomizer" id="AudioStreamRandomizer_1hdrg"]
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random_pitch = 1.1
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streams_count = 1
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stream_0/stream = ExtResource("2_5wfsb")
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[node name="Rifle" type="Node3D" node_paths=PackedStringArray("raycast", "audio_player", "recharge_timer")]
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script = ExtResource("1_yvp43")
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raycast = NodePath("RayCast3D")
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stats = ExtResource("2_2k4c7")
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audio_player = NodePath("AudioStreamPlayer3D")
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recharge_timer = NodePath("Timer")
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metadata/_custom_type_script = "uid://bp3o5klntwmhd"
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[node name="RayCast3D" type="RayCast3D" parent="."]
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target_position = Vector3(0, 0, -1)
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collision_mask = 4
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[node name="Timer" type="Timer" parent="."]
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wait_time = 4.0
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one_shot = true
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[node name="AudioStreamPlayer3D" type="AudioStreamPlayer3D" parent="."]
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stream = SubResource("AudioStreamRandomizer_1hdrg")
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bus = &"SFX"
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[node name="Gun Thing" parent="." instance=ExtResource("3_2k4c7")]
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transform = Transform3D(-0.175, 0, -2.64243e-08, 0, 0.175, 0, 2.64243e-08, 0, -0.175, 0, 0.156021, 0)
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[node name="Cube" parent="Gun Thing" index="0"]
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layers = 2
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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[editable path="Gun Thing"]
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BIN
Weapons/Assault/rifle_tex.png
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BIN
Weapons/Assault/rifle_tex.png
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Binary file not shown.
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After Width: | Height: | Size: 218 B |
35
Weapons/Assault/rifle_tex.png.import
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35
Weapons/Assault/rifle_tex.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://u8p3xcl3gvie"
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path.s3tc="res://.godot/imported/rifle_tex.png-066373a8f602fd3a3436ea7b29f3f62c.s3tc.ctex"
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metadata={
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"imported_formats": ["s3tc_bptc"],
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"vram_texture": true
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}
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[deps]
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source_file="res://Weapons/Assault/rifle_tex.png"
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dest_files=["res://.godot/imported/rifle_tex.png-066373a8f602fd3a3436ea7b29f3f62c.s3tc.ctex"]
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[params]
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compress/mode=2
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=true
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=0
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13
Weapons/Assault/weapon_material.tres
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13
Weapons/Assault/weapon_material.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://bjdi4f801k0xt"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_r6w0r"]
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[ext_resource type="Texture2D" uid="uid://u8p3xcl3gvie" path="res://Weapons/Assault/rifle_tex.png" id="2_kbuty"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_r6w0r")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = ExtResource("2_kbuty")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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