oh fuck im gonna have to learn to clean up previous commits
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13
card_model/3d_card.gd
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13
card_model/3d_card.gd
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class_name Card3D
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extends Node3D
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@export var card_in_hand: CardInHand
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@export var mesh: MeshInstance3D
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func set_card(card: Card) -> void:
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card_in_hand.set_card(card)
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card_in_hand.view_tower()
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var material: ShaderMaterial = mesh.get_surface_override_material(1) as ShaderMaterial
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var gradient_tex: GradientTexture1D = material.get_shader_parameter("albedo") as GradientTexture1D
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gradient_tex.gradient.colors[0] = Data.rarity_colors[card.rarity]
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