oh fuck im gonna have to learn to clean up previous commits
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BIN
left_hand/card_hand_model.glb
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BIN
left_hand/card_hand_model.glb
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left_hand/card_hand_model.glb.import
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left_hand/card_hand_model.glb.import
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[remap]
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importer="scene"
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importer_version=1
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type="PackedScene"
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uid="uid://ckl5tw5rmewhp"
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path="res://.godot/imported/card_hand_model.glb-9d079553923f873c0bdaf334fc6f8b8b.scn"
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[deps]
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source_file="res://left_hand/card_hand_model.glb"
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dest_files=["res://.godot/imported/card_hand_model.glb-9d079553923f873c0bdaf334fc6f8b8b.scn"]
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[params]
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nodes/root_type=""
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nodes/root_name=""
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nodes/apply_root_scale=true
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nodes/root_scale=1.0
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nodes/import_as_skeleton_bones=false
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nodes/use_node_type_suffixes=true
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meshes/ensure_tangents=true
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meshes/generate_lods=true
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meshes/create_shadow_meshes=true
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meshes/light_baking=1
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meshes/lightmap_texel_size=0.2
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meshes/force_disable_compression=false
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skins/use_named_skins=true
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animation/import=true
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animation/fps=30
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animation/trimming=false
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animation/remove_immutable_tracks=true
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animation/import_rest_as_RESET=false
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import_script/path=""
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_subresources={
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"materials": {
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"Default": {
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"use_external/enabled": true,
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"use_external/path": "uid://cmrs1ubeqtl71"
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}
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}
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}
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gltf/naming_version=1
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gltf/embedded_image_handling=1
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14
left_hand/left_hand_mat.tres
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left_hand/left_hand_mat.tres
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[gd_resource type="ShaderMaterial" load_steps=3 format=3 uid="uid://cmrs1ubeqtl71"]
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[ext_resource type="Shader" uid="uid://c5bffujq0l70k" path="res://Shaders/jitter.gdshader" id="1_bpyoj"]
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[sub_resource type="PlaceholderTexture2D" id="PlaceholderTexture2D_6krsv"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_bpyoj")
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shader_parameter/affine_mapping = true
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shader_parameter/albedo = SubResource("PlaceholderTexture2D_6krsv")
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shader_parameter/alpha_scissor = 0.5
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shader_parameter/jitter = 0.25
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shader_parameter/resolution = Vector2i(320, 240)
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