added prices to remix

This commit is contained in:
2025-10-21 16:29:02 +11:00
parent 28b2172bc8
commit 5647cd4c07
13 changed files with 305 additions and 12 deletions

View File

@@ -1,7 +1,7 @@
class_name TrackEditor
extends Control
signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card], amount_spent: int)
@export var drag_feature: FeatureUI
@export var sample_library: VBoxContainer
@@ -11,9 +11,12 @@ signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
@export var drop_down: OptionButton
@export var card_desc: CardDescriptionUI
@export var check_button: CheckButton
@export var price_panel_scene: PackedScene
@export var price_label: Label
const FEATURE_SLOTS: int = 6
var hero: Hero
var dragging: bool = false
var hovered_feature: Feature
var hovered_drop_slot: int = -2
@@ -21,11 +24,14 @@ var hovered_drop_track: int = 0
var tower_feature_uis: Array[FeatureUI]
var weapon_feature_uis: Array[FeatureUI]
var features_list: Array[Feature]
var tower_slots: Array[VBoxContainer]
var weapon_slots: Array[VBoxContainer]
var tower_slots: Array[MarginContainer]
var weapon_slots: Array[MarginContainer]
var tower_prices: Array[PricePanel]
var weapon_prices: Array[PricePanel]
var cards: Array[Card]
var card_selected: Card
var temp_card: Card
var cost: int = 0
func _ready() -> void:
@@ -36,6 +42,7 @@ func _ready() -> void:
weapon_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 1))
tower_parts.mouse_exited.connect(unset_hovered_drop_slot)
weapon_parts.mouse_exited.connect(unset_hovered_drop_slot)
price_label.text = "$" + str(cost)
func _process(_delta: float) -> void:
@@ -106,26 +113,38 @@ func populate_sample_library() -> void:
func populate_feature_slots() -> void:
for x: int in FEATURE_SLOTS:
var vbox: VBoxContainer = VBoxContainer.new()
var vbox: MarginContainer = MarginContainer.new()
vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vbox.mouse_filter = Control.MOUSE_FILTER_STOP
vbox.mouse_entered.connect(set_hovered_drop_slot.bind(tower_slots.size(), 0))
vbox.mouse_exited.connect(unset_hovered_drop_slot)
tower_parts.add_child(vbox)
tower_slots.append(vbox)
if x != 0:
var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
panel.set_price(Data.slot_prices[x - 1])
vbox.add_child(panel)
tower_prices.append(panel)
for x: int in FEATURE_SLOTS:
var vbox: VBoxContainer = VBoxContainer.new()
var vbox: MarginContainer = MarginContainer.new()
vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
vbox.mouse_filter = Control.MOUSE_FILTER_STOP
vbox.mouse_entered.connect(set_hovered_drop_slot.bind(weapon_slots.size(), 1))
vbox.mouse_exited.connect(unset_hovered_drop_slot)
weapon_parts.add_child(vbox)
weapon_slots.append(vbox)
if x != 0:
var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
panel.set_price(Data.slot_prices[x - 1])
vbox.add_child(panel)
weapon_prices.append(panel)
func add_feature(feature: Feature, track: int, modify_resource: bool = true) -> void:
if hovered_drop_slot == 0:
return
if track == 0:
if hovered_drop_slot >= 0 and hovered_drop_slot < tower_feature_uis.size():
if hovered_drop_slot > 0 and hovered_drop_slot < tower_feature_uis.size():
change_feature(tower_feature_uis[hovered_drop_slot], feature, 0)
elif tower_feature_uis.size() < FEATURE_SLOTS:
var feature_visual: FeatureUI = feature_scene.instantiate()
@@ -134,9 +153,14 @@ func add_feature(feature: Feature, track: int, modify_resource: bool = true) ->
tower_feature_uis.append(feature_visual)
if modify_resource:
temp_card.tower_stats.features.append(feature)
tower_prices[tower_feature_uis.size() - 2].visible = false
cost += Data.slot_prices[tower_feature_uis.size() - 2]
price_label.text = "$" + str(cost)
card_desc.set_card(temp_card, check_button.button_pressed)
if cost > hero.currency:
$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
elif track == 1:
if hovered_drop_slot >= 0 and hovered_drop_slot < weapon_feature_uis.size():
if hovered_drop_slot > 0 and hovered_drop_slot < weapon_feature_uis.size():
change_feature(weapon_feature_uis[hovered_drop_slot], feature, 1)
elif weapon_feature_uis.size() < FEATURE_SLOTS:
var feature_visual: FeatureUI = feature_scene.instantiate()
@@ -145,7 +169,12 @@ func add_feature(feature: Feature, track: int, modify_resource: bool = true) ->
weapon_feature_uis.append(feature_visual)
if modify_resource:
temp_card.weapon_stats.features.append(feature)
weapon_prices[weapon_feature_uis.size() - 2].visible = false
cost += Data.slot_prices[weapon_feature_uis.size() - 2]
price_label.text = "$" + str(cost)
card_desc.set_card(temp_card, check_button.button_pressed)
if cost > hero.currency:
$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
func change_feature(existing_feature: FeatureUI, new_feature: Feature, track: int) -> void:
@@ -193,7 +222,7 @@ func unset_hovered_drop_slot() -> void:
func _on_cancel_button_pressed() -> void:
var cards_to_remove: Array[Card] = []
var cards_to_add: Array[Card] = []
cards_remixed.emit(cards_to_remove, cards_to_add)
cards_remixed.emit(cards_to_remove, cards_to_add, 0)
queue_free()
@@ -202,7 +231,7 @@ func _on_confirm_button_pressed() -> void:
var cards_to_add: Array[Card] = []
cards_to_remove.append(card_selected)
cards_to_add.append(temp_card)
cards_remixed.emit(cards_to_remove, cards_to_add)
cards_remixed.emit(cards_to_remove, cards_to_add, cost)
queue_free()