added prices to remix
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@@ -1,7 +1,7 @@
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class_name TrackEditor
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extends Control
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signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
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signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card], amount_spent: int)
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@export var drag_feature: FeatureUI
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@export var sample_library: VBoxContainer
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@@ -11,9 +11,12 @@ signal cards_remixed(cards_consumed: Array[Card], cards_created: Array[Card])
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@export var drop_down: OptionButton
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@export var card_desc: CardDescriptionUI
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@export var check_button: CheckButton
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@export var price_panel_scene: PackedScene
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@export var price_label: Label
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const FEATURE_SLOTS: int = 6
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var hero: Hero
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var dragging: bool = false
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var hovered_feature: Feature
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var hovered_drop_slot: int = -2
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@@ -21,11 +24,14 @@ var hovered_drop_track: int = 0
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var tower_feature_uis: Array[FeatureUI]
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var weapon_feature_uis: Array[FeatureUI]
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var features_list: Array[Feature]
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var tower_slots: Array[VBoxContainer]
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var weapon_slots: Array[VBoxContainer]
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var tower_slots: Array[MarginContainer]
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var weapon_slots: Array[MarginContainer]
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var tower_prices: Array[PricePanel]
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var weapon_prices: Array[PricePanel]
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var cards: Array[Card]
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var card_selected: Card
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var temp_card: Card
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var cost: int = 0
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func _ready() -> void:
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@@ -36,6 +42,7 @@ func _ready() -> void:
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weapon_parts.mouse_entered.connect(set_hovered_drop_slot.bind(-1, 1))
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tower_parts.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.mouse_exited.connect(unset_hovered_drop_slot)
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price_label.text = "$" + str(cost)
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func _process(_delta: float) -> void:
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@@ -106,26 +113,38 @@ func populate_sample_library() -> void:
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func populate_feature_slots() -> void:
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for x: int in FEATURE_SLOTS:
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var vbox: VBoxContainer = VBoxContainer.new()
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var vbox: MarginContainer = MarginContainer.new()
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(tower_slots.size(), 0))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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tower_parts.add_child(vbox)
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tower_slots.append(vbox)
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if x != 0:
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var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
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panel.set_price(Data.slot_prices[x - 1])
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vbox.add_child(panel)
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tower_prices.append(panel)
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for x: int in FEATURE_SLOTS:
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var vbox: VBoxContainer = VBoxContainer.new()
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var vbox: MarginContainer = MarginContainer.new()
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vbox.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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vbox.mouse_filter = Control.MOUSE_FILTER_STOP
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vbox.mouse_entered.connect(set_hovered_drop_slot.bind(weapon_slots.size(), 1))
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vbox.mouse_exited.connect(unset_hovered_drop_slot)
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weapon_parts.add_child(vbox)
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weapon_slots.append(vbox)
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if x != 0:
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var panel: PricePanel = price_panel_scene.instantiate() as PricePanel
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panel.set_price(Data.slot_prices[x - 1])
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vbox.add_child(panel)
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weapon_prices.append(panel)
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func add_feature(feature: Feature, track: int, modify_resource: bool = true) -> void:
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if hovered_drop_slot == 0:
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return
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if track == 0:
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if hovered_drop_slot >= 0 and hovered_drop_slot < tower_feature_uis.size():
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if hovered_drop_slot > 0 and hovered_drop_slot < tower_feature_uis.size():
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change_feature(tower_feature_uis[hovered_drop_slot], feature, 0)
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elif tower_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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@@ -134,9 +153,14 @@ func add_feature(feature: Feature, track: int, modify_resource: bool = true) ->
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tower_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.tower_stats.features.append(feature)
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tower_prices[tower_feature_uis.size() - 2].visible = false
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cost += Data.slot_prices[tower_feature_uis.size() - 2]
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price_label.text = "$" + str(cost)
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card_desc.set_card(temp_card, check_button.button_pressed)
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if cost > hero.currency:
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$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
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elif track == 1:
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if hovered_drop_slot >= 0 and hovered_drop_slot < weapon_feature_uis.size():
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if hovered_drop_slot > 0 and hovered_drop_slot < weapon_feature_uis.size():
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change_feature(weapon_feature_uis[hovered_drop_slot], feature, 1)
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elif weapon_feature_uis.size() < FEATURE_SLOTS:
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var feature_visual: FeatureUI = feature_scene.instantiate()
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@@ -145,7 +169,12 @@ func add_feature(feature: Feature, track: int, modify_resource: bool = true) ->
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weapon_feature_uis.append(feature_visual)
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if modify_resource:
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temp_card.weapon_stats.features.append(feature)
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weapon_prices[weapon_feature_uis.size() - 2].visible = false
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cost += Data.slot_prices[weapon_feature_uis.size() - 2]
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price_label.text = "$" + str(cost)
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card_desc.set_card(temp_card, check_button.button_pressed)
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if cost > hero.currency:
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$PanelContainer/VBoxContainer/InfoPanel/VBoxContainer2/Controls/ConfirmButton.disabled = true
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func change_feature(existing_feature: FeatureUI, new_feature: Feature, track: int) -> void:
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@@ -193,7 +222,7 @@ func unset_hovered_drop_slot() -> void:
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func _on_cancel_button_pressed() -> void:
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var cards_to_remove: Array[Card] = []
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var cards_to_add: Array[Card] = []
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cards_remixed.emit(cards_to_remove, cards_to_add)
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cards_remixed.emit(cards_to_remove, cards_to_add, 0)
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queue_free()
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@@ -202,7 +231,7 @@ func _on_confirm_button_pressed() -> void:
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var cards_to_add: Array[Card] = []
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cards_to_remove.append(card_selected)
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cards_to_add.append(temp_card)
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cards_remixed.emit(cards_to_remove, cards_to_add)
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cards_remixed.emit(cards_to_remove, cards_to_add, cost)
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queue_free()
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