localised resources and remaining scenes

This commit is contained in:
2025-08-21 18:41:32 +10:00
parent 2859b6dd43
commit 57a57d2b91
38 changed files with 484 additions and 129 deletions

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@@ -123,12 +123,13 @@ msgstr "Lock all content"
msgid "BUTTON_ACHIEVEMENTS"
msgstr "Achievements"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/options_menu.tscn
msgid "BUTTON_CANCEL"
msgstr "Cancel"
#: Scenes/Menus/MainMenu/main_menu.tscn
#: Scenes/Menus/CharacterSelect/character_select.tscn
#: Scenes/Menus/options_menu.tscn
msgid "BUTTON_CONFIRM"
msgstr "Confirm"
@@ -177,14 +178,6 @@ msgstr "Total Games:"
msgid "BUTTON_RESTART"
msgstr "Play Again"
#: Scenes/Menus/CharacterSelect/character_select.tscn
msgid "character name"
msgstr ""
#: Scenes/Menus/CharacterSelect/character_select.tscn
msgid "------------------------"
msgstr ""
#: Scenes/Menus/CharacterSelect/character_select.tscn
msgid "BUTTON_PREVIOUS"
msgstr "Prev"
@@ -297,18 +290,305 @@ msgstr "Borderless Windowed"
msgid "OPTION_FULLSCREEN"
msgstr "Fullscreen"
#: Scenes/Menus/keybind_options.tscn
msgid "Action"
msgstr ""
#: Scenes/Menus/keybind_options.tscn
msgid "Primary Bind"
msgstr ""
#: Scenes/Menus/keybind_options.tscn
msgid "Secondary Bind"
msgstr ""
#: Scenes/UI/keybind_popup.tscn
msgid "LABEL_BIND_KEY"
msgstr "Press a key to bind action"
#: choose_card_screen.tscn
msgid "LABEL_CHOOSE_CARD"
msgstr "Currently Playing..."
#: choose_card_screen.tscn
msgid "BUTTON_VIEW_TOWER"
msgstr "Side A"
#: choose_card_screen.tscn
msgid "BUTTON_VIEW_WEAPON"
msgstr "Side B"
#: choose_card_screen.tscn
msgid "BUTTON_FINALIZE_CARD_CHOICE"
msgstr "Record"
#: choose_card_screen.tscn
msgid "LABEL_CARD_DESCRIPTION"
msgstr "Description"
#: choose_card_screen.tscn
msgid "LABEL_CARD_FEATURES"
msgstr "Features"
#: choose_card_screen.tscn
msgid "LABEL_TARGET_LIST"
msgstr "Can Target"
#: Classes/Engineer/class.tres
msgid "CLASS_NAME_ENGINEER"
msgstr "Engineer"
#: Classes/Mage/class.tres
msgid "CLASS_NAME_MAGE"
msgstr "Mage"
#: Cards/ascension.tres
msgid "CARD_NAME_PLATFORM_DASH"
msgstr "Ascension"
#: Towers/Ascension/tower_stats.tres
msgid "DESC_TOWER_PLATFORM_DASH"
msgstr "Grants access to a stable high canopy"
#: Weapons/Ascension/weapon_stats.tres
msgid "DESC_WEAPON_PLATFORM_DASH"
msgstr "Send yourself flying"
#: Cards/assault.tres
msgid "CARD_NAME_BASIC_GUN"
msgstr "Pipe Rifle"
#: Towers/Assault/tower_stats.tres
msgid "DESC_TOWER_BASIC_GUN"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Weapons/Assault/weapon_stats.tres
msgid "DESC_WEAPON_BASIC_GUN"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Cards/blowdart.tres
msgid "CARD_NAME_POISON"
msgstr "Blowdart"
#: Towers/Blowdart/tower_stats.tres
msgid "DESC_TOWER_POISON"
msgstr ""
"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
"%Range%m"
#: Weapon/Blowdart/weapon_stats.tres
msgid "DESC_WEAPON_POISON"
msgstr ""
"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
"%Range%m"
#: Cards/bomb_launcher.tres
msgid "CARD_NAME_BOMB"
msgstr "Bomb Launcher"
#: Towers/BombLauncher/tower_stats.tres
msgid "DESC_TOWER_BOMB"
msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
#: Weapon/BombLauncher/weapon_stats.tres
msgid "DESC_WEAPON_BOMB"
msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
#: Cards/fireball.tres
msgid "CARD_NAME_FIREBALL"
msgstr "Fireball"
#: Towers/Fireball/tower_stats.tres
msgid "DESC_TOWER_FIREBALL"
msgstr ""
"Conjures a fireball every %Fire Delay%s that deals %Damage% and apply "
"Burning to enemies caught in its blast"
#: Weapon/Fireball/weapon_stats.tres
msgid "DESC_WEAPON_FIREBALL"
msgstr ""
"Conjure a fireball every %Fire Delay%s that can be thrown to deal %Damage% "
"and apply Burning to enemies caught in its blast"
#: Cards/flamethrower.tres
msgid "CARD_NAME_FLAMETHROWER"
msgstr "Flamethrower"
#: Towers/Flamethrower/tower_stats.tres
msgid "DESC_TOWER_FLAMETHROWER"
msgstr "Applies burning to enemies in front of it"
#: Weapons/Flamethrower/weapon_stats.tres
msgid "DESC_WEAPON_FLAMETHROWER"
msgstr "Hold to apply Burning to enemies in front of you"
#: Cards/gatling.tres
msgid "CARD_NAME_ACCEL"
msgstr "Gatling"
#: Towers/Gatling/tower_stats.tres
msgid "DESC_TOWER_ACCEL"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m\n"
"\n"
"While attacking the same target, gradually accelerates to %Speed "
"Multiplier%x the fire rate over %Speed Time%s"
#: Weapons/Gatling/weapon_stats.tres
msgid "DESC_WEAPON_ACCEL"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m\n"
"\n"
"While held, gradually accelerates to %Speed Multiplier%x the fire rate over "
"%Speed Time%s"
#: Cards/glue_launcher.tres
msgid "CARD_NAME_GLUE"
msgstr "Glue Launcher"
#: Towers/GlueLauncher/tower_stats.tres
msgid "DESC_TOWER_GLUE"
msgstr ""
"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
#: Weapons/GlueLauncher/weapon_stats.tres
msgid "DESC_WEAPON_GLUE"
msgstr ""
"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
#: Cards/icicle.tres
msgid "CARD_NAME_ICE_SPIKE"
msgstr "Icicle"
#: Towers/Icicle/tower_stats.tres
msgid "DESC_TOWER_ICE_SPIKE"
msgstr ""
"Conjures an icicle every %Fire Delay%s that deals %Damage% and applies Cold "
"to enemies caught in its blast"
#: Weapons/Icicle/weapon_stats.tres
msgid "DESC_WEAPON_ICE_SPIKE"
msgstr ""
"Conjure an icicle every %Fire Delay%s that can be thrown to deal %Damage% "
"and apply Cold to enemies caught in its blast"
#: Cards/overclock.tres
msgid "CARD_NAME_SPEED_INCREASER"
msgstr "Overclock"
#: Towers/Overclock/tower_stats.tres
msgid "DESC_TOWER_SPEED_INCREASER"
msgstr "Speeds up the fire rate of towers within %Range%m by 10%"
#: Weapons/Overclock/weapon_stats.tres
msgid "DESC_WEAPON_SPEED_INCREASER"
msgstr ""
"Fire a machine-energizing pellet every %Fire Delay% seconds that speeds up "
"tower fire rate by 35% for %EffectDuration% seconds at a range of %Range%m"
#: Cards/reactor.tres
msgid "CARD_NAME_RADIATION"
msgstr "Reactor"
#: Towers/Reactor/tower_stats.tres
msgid "DESC_TOWER_RADIATION"
msgstr ""
"Slowly applies Radioactive to enemies around itself at a range of %Range%m"
#: Weapons/Reactor/weapon_stats.tres
msgid "DESC_WEAPON_RADIATION"
msgstr "Hold to apply Radioactive to enemies in front of you"
#: Cards/refrigerator.tres
msgid "CARD_NAME_FREEZER"
msgstr "Refrigerator"
#: Towers/Refrigerator/tower_stats.tres
msgid "DESC_TOWER_FREEZER"
msgstr "Applies Cold to enemies around itself"
#: Weapons/Refrigerator/weapon_stats.tres
msgid "DESC_WEAPON_FREEZER"
msgstr "Hold to apply Cold to enemies in front of you"
#: Cards/rocket_launcher.tres
msgid "CARD_NAME_ROCKET"
msgstr "Fireworks"
#: Towers/RocketLauncher/tower_stats.tres
msgid "DESC_TOWER_ROCKET"
msgstr ""
"Every %Fire Delay%s, fires a homing rocket at up to %Target Limit% flying "
"enemies up to %Range%m away that deal %Damage% damage"
#: Weapons/RocketLauncher/weapon_stats.tres
msgid "DESC_WEAPON_ROCKET"
msgstr ""
"Every %Fire Delay%s, hold to target up to %Target Limit% enemies and release "
"to fire homing rockets that deal %Damage% damage"
#: Cards/sniper.tres
msgid "CARD_NAME_SNIPER"
msgstr "Sniper"
#: Towers/Sniper/tower_stats.tres
msgid "DESC_TOWER_SNIPER"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage%damage at a range of "
"%Range%m"
#: Weapons/Sniper/weapon_stats.tres
msgid "DESC_WEAPON_SNIPER"
msgstr ""
"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
"of %Range%m"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_GAMEPLAY"
msgstr "Gameplay"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_GRAPHICS"
msgstr "Graphics"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_KEYBINDS"
msgstr "Keybinds"
#: Scripts/options_menu.gd
msgid "OPTIONS_TAB_AUDIO"
msgstr "Audio"
#: PCs/hud.gd
msgid "PROMPT_START_WAVE"
msgstr "Press %Ready% to start wave"
#: Enemies/BabyEyeDog/baby_eye_dog.tres
msgid "ENEMY_FAST_BABY"
msgstr "Baby Eye Dog"
#: Enemies/Crystalisk/crystalisk.tres
msgid "ENEMY_FLYING_CRYSTAL"
msgstr "Crystalisk"
#: Enemies/ElderEyeDog/elder_eye_dog.tres
msgid "ENEMY_HEAVY_WALKER"
msgstr "Heavy Eye Dog"
#: Enemies/EyeDog/eye_dog.tres
msgid "ENEMY_DOG"
msgstr "Eye Dog"
#: Scenes/CardPrinter/card_printer.gd
msgid "PROMPT_RADIO_INTERACT"
msgstr "%Interact% Insert blank cassette"
#: Scenes/ShopStand/shop_stand.gd
msgid "PROMPT_BUY_BLANK"
msgstr "%Interact% Buy blank cassette for ${Blank_Cost}"
msgid "PROMPT_BUY_CARD"
msgstr "%Interact% Buy {Card_Name} for ${Card_Cost}"
#: UI/enemybox.gd
msgid "LABEL_WAVE"
msgstr "Wave {Wave_Number}:"
#, fuzzy
#~| msgid "LABEL_DISPLAY_NAME"
#~ msgid "LABEL_CARD_NAME"
#~ msgstr "Display Name:"

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@@ -301,10 +301,6 @@ msgstr ""
msgid "LABEL_CHOOSE_CARD"
msgstr ""
#: choose_card_screen.tscn
msgid "LABEL_CARD_NAME"
msgstr ""
#: choose_card_screen.tscn
msgid "BUTTON_VIEW_TOWER"
msgstr ""
@@ -329,22 +325,6 @@ msgstr ""
msgid "LABEL_TARGET_LIST"
msgstr ""
#: Scenes/Menus/options_menu.tscn
msgid "Gameplay"
msgstr ""
#: Scenes/Menus/options_menu.tscn
msgid "Graphics"
msgstr ""
#: Scenes/Menus/options_menu.tscn
msgid "Keybinds"
msgstr ""
#: Scenes/Menus/options_menu.tscn
msgid "Audio"
msgstr ""
#: Classes/Engineer/class.tres
msgid "CLASS_NAME_ENGINEER"
msgstr ""
@@ -558,5 +538,16 @@ msgid "ENEMY_DOG"
msgstr ""
#: Scenes/CardPrinter/card_printer.gd
msgid "BUTTON_RADIO_INTERACT"
msgid "PROMPT_RADIO_INTERACT"
msgstr ""
#: Scenes/ShopStand/shop_stand.gd
msgid "PROMPT_BUY_BLANK"
msgstr ""
msgid "PROMPT_BUY_CARD"
msgstr ""
#: UI/enemybox.gd
msgid "LABEL_WAVE"
msgstr ""