localised resources and remaining scenes
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Locales/en.mo
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Locales/en.mo
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322
Locales/en.po
322
Locales/en.po
@@ -123,12 +123,13 @@ msgstr "Lock all content"
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msgid "BUTTON_ACHIEVEMENTS"
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msgstr "Achievements"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/MainMenu/main_menu.tscn Scenes/Menus/options_menu.tscn
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msgid "BUTTON_CANCEL"
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msgstr "Cancel"
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#: Scenes/Menus/MainMenu/main_menu.tscn
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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#: Scenes/Menus/options_menu.tscn
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msgid "BUTTON_CONFIRM"
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msgstr "Confirm"
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@@ -177,14 +178,6 @@ msgstr "Total Games:"
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msgid "BUTTON_RESTART"
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msgstr "Play Again"
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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msgid "character name"
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msgstr ""
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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msgid "------------------------"
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msgstr ""
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#: Scenes/Menus/CharacterSelect/character_select.tscn
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msgid "BUTTON_PREVIOUS"
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msgstr "Prev"
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@@ -297,18 +290,305 @@ msgstr "Borderless Windowed"
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msgid "OPTION_FULLSCREEN"
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msgstr "Fullscreen"
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#: Scenes/Menus/keybind_options.tscn
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msgid "Action"
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msgstr ""
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#: Scenes/Menus/keybind_options.tscn
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msgid "Primary Bind"
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msgstr ""
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#: Scenes/Menus/keybind_options.tscn
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msgid "Secondary Bind"
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msgstr ""
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#: Scenes/UI/keybind_popup.tscn
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msgid "LABEL_BIND_KEY"
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msgstr "Press a key to bind action"
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#: choose_card_screen.tscn
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msgid "LABEL_CHOOSE_CARD"
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msgstr "Currently Playing..."
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#: choose_card_screen.tscn
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msgid "BUTTON_VIEW_TOWER"
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msgstr "Side A"
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#: choose_card_screen.tscn
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msgid "BUTTON_VIEW_WEAPON"
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msgstr "Side B"
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#: choose_card_screen.tscn
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msgid "BUTTON_FINALIZE_CARD_CHOICE"
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msgstr "Record"
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#: choose_card_screen.tscn
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msgid "LABEL_CARD_DESCRIPTION"
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msgstr "Description"
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#: choose_card_screen.tscn
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msgid "LABEL_CARD_FEATURES"
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msgstr "Features"
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#: choose_card_screen.tscn
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msgid "LABEL_TARGET_LIST"
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msgstr "Can Target"
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#: Classes/Engineer/class.tres
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msgid "CLASS_NAME_ENGINEER"
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msgstr "Engineer"
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#: Classes/Mage/class.tres
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msgid "CLASS_NAME_MAGE"
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msgstr "Mage"
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#: Cards/ascension.tres
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msgid "CARD_NAME_PLATFORM_DASH"
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msgstr "Ascension"
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#: Towers/Ascension/tower_stats.tres
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msgid "DESC_TOWER_PLATFORM_DASH"
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msgstr "Grants access to a stable high canopy"
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#: Weapons/Ascension/weapon_stats.tres
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msgid "DESC_WEAPON_PLATFORM_DASH"
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msgstr "Send yourself flying"
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#: Cards/assault.tres
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msgid "CARD_NAME_BASIC_GUN"
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msgstr "Pipe Rifle"
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#: Towers/Assault/tower_stats.tres
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msgid "DESC_TOWER_BASIC_GUN"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m"
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#: Weapons/Assault/weapon_stats.tres
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msgid "DESC_WEAPON_BASIC_GUN"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m"
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#: Cards/blowdart.tres
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msgid "CARD_NAME_POISON"
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msgstr "Blowdart"
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#: Towers/Blowdart/tower_stats.tres
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msgid "DESC_TOWER_POISON"
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msgstr ""
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"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
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"%Range%m"
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#: Weapon/Blowdart/weapon_stats.tres
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msgid "DESC_WEAPON_POISON"
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msgstr ""
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"Fires every %Fire Delay%s, applying one stack of Poison at a range of "
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"%Range%m"
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#: Cards/bomb_launcher.tres
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msgid "CARD_NAME_BOMB"
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msgstr "Bomb Launcher"
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#: Towers/BombLauncher/tower_stats.tres
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msgid "DESC_TOWER_BOMB"
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msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
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#: Weapon/BombLauncher/weapon_stats.tres
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msgid "DESC_WEAPON_BOMB"
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msgstr "Launch a bomb that deals %Damage% damage every %Fire Delay% seconds"
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#: Cards/fireball.tres
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msgid "CARD_NAME_FIREBALL"
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msgstr "Fireball"
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#: Towers/Fireball/tower_stats.tres
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msgid "DESC_TOWER_FIREBALL"
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msgstr ""
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"Conjures a fireball every %Fire Delay%s that deals %Damage% and apply "
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"Burning to enemies caught in its blast"
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#: Weapon/Fireball/weapon_stats.tres
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msgid "DESC_WEAPON_FIREBALL"
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msgstr ""
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"Conjure a fireball every %Fire Delay%s that can be thrown to deal %Damage% "
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"and apply Burning to enemies caught in its blast"
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#: Cards/flamethrower.tres
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msgid "CARD_NAME_FLAMETHROWER"
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msgstr "Flamethrower"
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#: Towers/Flamethrower/tower_stats.tres
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msgid "DESC_TOWER_FLAMETHROWER"
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msgstr "Applies burning to enemies in front of it"
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#: Weapons/Flamethrower/weapon_stats.tres
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msgid "DESC_WEAPON_FLAMETHROWER"
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msgstr "Hold to apply Burning to enemies in front of you"
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#: Cards/gatling.tres
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msgid "CARD_NAME_ACCEL"
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msgstr "Gatling"
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#: Towers/Gatling/tower_stats.tres
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msgid "DESC_TOWER_ACCEL"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m\n"
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"\n"
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"While attacking the same target, gradually accelerates to %Speed "
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"Multiplier%x the fire rate over %Speed Time%s"
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#: Weapons/Gatling/weapon_stats.tres
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msgid "DESC_WEAPON_ACCEL"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m\n"
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"\n"
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"While held, gradually accelerates to %Speed Multiplier%x the fire rate over "
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"%Speed Time%s"
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#: Cards/glue_launcher.tres
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msgid "CARD_NAME_GLUE"
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msgstr "Glue Launcher"
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#: Towers/GlueLauncher/tower_stats.tres
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msgid "DESC_TOWER_GLUE"
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msgstr ""
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"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
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#: Weapons/GlueLauncher/weapon_stats.tres
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msgid "DESC_WEAPON_GLUE"
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msgstr ""
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"Fires every %Fire Delay%s, making the target Sticky at a range of %Range%m"
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#: Cards/icicle.tres
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msgid "CARD_NAME_ICE_SPIKE"
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msgstr "Icicle"
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#: Towers/Icicle/tower_stats.tres
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msgid "DESC_TOWER_ICE_SPIKE"
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msgstr ""
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"Conjures an icicle every %Fire Delay%s that deals %Damage% and applies Cold "
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"to enemies caught in its blast"
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#: Weapons/Icicle/weapon_stats.tres
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msgid "DESC_WEAPON_ICE_SPIKE"
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msgstr ""
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"Conjure an icicle every %Fire Delay%s that can be thrown to deal %Damage% "
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"and apply Cold to enemies caught in its blast"
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#: Cards/overclock.tres
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msgid "CARD_NAME_SPEED_INCREASER"
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msgstr "Overclock"
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#: Towers/Overclock/tower_stats.tres
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msgid "DESC_TOWER_SPEED_INCREASER"
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msgstr "Speeds up the fire rate of towers within %Range%m by 10%"
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#: Weapons/Overclock/weapon_stats.tres
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msgid "DESC_WEAPON_SPEED_INCREASER"
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msgstr ""
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"Fire a machine-energizing pellet every %Fire Delay% seconds that speeds up "
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"tower fire rate by 35% for %EffectDuration% seconds at a range of %Range%m"
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#: Cards/reactor.tres
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msgid "CARD_NAME_RADIATION"
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msgstr "Reactor"
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#: Towers/Reactor/tower_stats.tres
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msgid "DESC_TOWER_RADIATION"
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msgstr ""
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"Slowly applies Radioactive to enemies around itself at a range of %Range%m"
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#: Weapons/Reactor/weapon_stats.tres
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msgid "DESC_WEAPON_RADIATION"
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msgstr "Hold to apply Radioactive to enemies in front of you"
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#: Cards/refrigerator.tres
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msgid "CARD_NAME_FREEZER"
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msgstr "Refrigerator"
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#: Towers/Refrigerator/tower_stats.tres
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msgid "DESC_TOWER_FREEZER"
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msgstr "Applies Cold to enemies around itself"
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#: Weapons/Refrigerator/weapon_stats.tres
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msgid "DESC_WEAPON_FREEZER"
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msgstr "Hold to apply Cold to enemies in front of you"
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#: Cards/rocket_launcher.tres
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msgid "CARD_NAME_ROCKET"
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msgstr "Fireworks"
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#: Towers/RocketLauncher/tower_stats.tres
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msgid "DESC_TOWER_ROCKET"
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msgstr ""
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"Every %Fire Delay%s, fires a homing rocket at up to %Target Limit% flying "
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"enemies up to %Range%m away that deal %Damage% damage"
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#: Weapons/RocketLauncher/weapon_stats.tres
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msgid "DESC_WEAPON_ROCKET"
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msgstr ""
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"Every %Fire Delay%s, hold to target up to %Target Limit% enemies and release "
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"to fire homing rockets that deal %Damage% damage"
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#: Cards/sniper.tres
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msgid "CARD_NAME_SNIPER"
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msgstr "Sniper"
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#: Towers/Sniper/tower_stats.tres
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msgid "DESC_TOWER_SNIPER"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage%damage at a range of "
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"%Range%m"
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#: Weapons/Sniper/weapon_stats.tres
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msgid "DESC_WEAPON_SNIPER"
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msgstr ""
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"Fires a shot every %Fire Delay% seconds dealing %Damage% damage at a range "
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"of %Range%m"
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#: Scripts/options_menu.gd
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msgid "OPTIONS_TAB_GAMEPLAY"
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msgstr "Gameplay"
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#: Scripts/options_menu.gd
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msgid "OPTIONS_TAB_GRAPHICS"
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msgstr "Graphics"
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#: Scripts/options_menu.gd
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msgid "OPTIONS_TAB_KEYBINDS"
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msgstr "Keybinds"
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#: Scripts/options_menu.gd
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msgid "OPTIONS_TAB_AUDIO"
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msgstr "Audio"
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#: PCs/hud.gd
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msgid "PROMPT_START_WAVE"
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msgstr "Press %Ready% to start wave"
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#: Enemies/BabyEyeDog/baby_eye_dog.tres
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msgid "ENEMY_FAST_BABY"
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msgstr "Baby Eye Dog"
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#: Enemies/Crystalisk/crystalisk.tres
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msgid "ENEMY_FLYING_CRYSTAL"
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msgstr "Crystalisk"
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#: Enemies/ElderEyeDog/elder_eye_dog.tres
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msgid "ENEMY_HEAVY_WALKER"
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msgstr "Heavy Eye Dog"
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#: Enemies/EyeDog/eye_dog.tres
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msgid "ENEMY_DOG"
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msgstr "Eye Dog"
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#: Scenes/CardPrinter/card_printer.gd
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msgid "PROMPT_RADIO_INTERACT"
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msgstr "%Interact% Insert blank cassette"
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#: Scenes/ShopStand/shop_stand.gd
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msgid "PROMPT_BUY_BLANK"
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msgstr "%Interact% Buy blank cassette for ${Blank_Cost}"
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msgid "PROMPT_BUY_CARD"
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msgstr "%Interact% Buy {Card_Name} for ${Card_Cost}"
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#: UI/enemybox.gd
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msgid "LABEL_WAVE"
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msgstr "Wave {Wave_Number}:"
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#, fuzzy
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#~| msgid "LABEL_DISPLAY_NAME"
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#~ msgid "LABEL_CARD_NAME"
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#~ msgstr "Display Name:"
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@@ -301,10 +301,6 @@ msgstr ""
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msgid "LABEL_CHOOSE_CARD"
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msgstr ""
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#: choose_card_screen.tscn
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msgid "LABEL_CARD_NAME"
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msgstr ""
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#: choose_card_screen.tscn
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msgid "BUTTON_VIEW_TOWER"
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msgstr ""
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@@ -329,22 +325,6 @@ msgstr ""
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msgid "LABEL_TARGET_LIST"
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msgstr ""
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#: Scenes/Menus/options_menu.tscn
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msgid "Gameplay"
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msgstr ""
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#: Scenes/Menus/options_menu.tscn
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msgid "Graphics"
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msgstr ""
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#: Scenes/Menus/options_menu.tscn
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msgid "Keybinds"
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msgstr ""
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#: Scenes/Menus/options_menu.tscn
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msgid "Audio"
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msgstr ""
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#: Classes/Engineer/class.tres
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msgid "CLASS_NAME_ENGINEER"
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msgstr ""
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@@ -558,5 +538,16 @@ msgid "ENEMY_DOG"
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msgstr ""
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#: Scenes/CardPrinter/card_printer.gd
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msgid "BUTTON_RADIO_INTERACT"
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msgid "PROMPT_RADIO_INTERACT"
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msgstr ""
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#: Scenes/ShopStand/shop_stand.gd
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msgid "PROMPT_BUY_BLANK"
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msgstr ""
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msgid "PROMPT_BUY_CARD"
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msgstr ""
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#: UI/enemybox.gd
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msgid "LABEL_WAVE"
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msgstr ""
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Block a user