localised resources and remaining scenes
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@@ -82,9 +82,9 @@ func set_energy_visible(value: bool) -> void:
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func _process(_delta: float) -> void:
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fps_label.text = "FPS: " + str(Engine.get_frames_per_second())
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wave_start_label.text = tr(parse_action_tag("PROMPT_START_WAVE"))
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place_text.text = parse_action_tag("[center]#Primary Fire#")
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swap_text.text = parse_action_tag("[center]#Secondary Fire#")
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wave_start_label.text = parse_action_tag(tr("PROMPT_START_WAVE"))
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place_text.text = parse_action_tag("[center]%Primary Fire%")
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swap_text.text = parse_action_tag("[center]%Secondary Fire%")
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func grow_wave_start_label() -> void:
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@@ -215,7 +215,7 @@ func pickup(card: Card) -> void:
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func parse_action_tag(text: String) -> String:
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var string_array: PackedStringArray = text.split("#")
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var string_array: PackedStringArray = text.split("%")
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var output: Array[String] = []
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if string_array.size() > 1:
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for i: int in InputMap.action_get_events(string_array[1]).size():
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