localised resources and remaining scenes

This commit is contained in:
2025-08-21 18:41:32 +10:00
parent 2859b6dd43
commit 57a57d2b91
38 changed files with 484 additions and 129 deletions

View File

@@ -12,7 +12,7 @@ var spawned_cards: Array[CardItem] = []
func _ready() -> void:
button.hover_text = tr("BUTTON_RADIO_INTERACT")
button.hover_text = tr("PROMPT_RADIO_INTERACT")
func get_faction_cards(faction: Card.Faction) -> Array[Card]:
@@ -76,9 +76,20 @@ func find_cards(faction: Card.Faction) -> void:
var decided_rarity: int = generate_rarity()
var card_choices: Array[Card] = get_faction_cards(faction)
var cards: Array[Card] = []
for card: Card in card_choices:
if card.rarity == decided_rarity:
cards.append(card)
var valid_cards_found: bool = false
var testing_rarity: int = decided_rarity
while !valid_cards_found:
for card: Card in card_choices:
if card.rarity == testing_rarity:
cards.append(card)
if cards.size() != 0:
valid_cards_found = true
testing_rarity -= 1
if testing_rarity < 0:
testing_rarity = 4
if testing_rarity == decided_rarity:
print("This character doesn't have any cards!")
return
var menu: ChooseCardScreen = card_selection_menu.instantiate() as ChooseCardScreen
menu.add_cards(cards)
menu.card_chosen.connect(output_card)