localised resources and remaining scenes

This commit is contained in:
2025-08-21 18:41:32 +10:00
parent 2859b6dd43
commit 57a57d2b91
38 changed files with 484 additions and 129 deletions

View File

@@ -13,10 +13,10 @@ var game_manager: GameManager
func _ready() -> void:
winrate_label.text = "Your 20-game winrate is now: " + str(Data.save_data.winrate) + "%!"
total_games_label.text = "Total games: " + str(Data.save_data.wins + Data.save_data.losses)
total_wins_label.text = "Total wins: " + str(Data.save_data.wins)
total_losses_label.text = "Total losses: " + str(Data.save_data.losses)
winrate_label.text = str(Data.save_data.winrate) + "%"
total_games_label.text = str(Data.save_data.wins + Data.save_data.losses)
total_wins_label.text = str(Data.save_data.wins)
total_losses_label.text = str(Data.save_data.losses)
for wave_key: int in game_manager.stats.enemies_undefeated:
var spawned_box: EnemyBox = box.instantiate() as EnemyBox
undefeated_enemies.add_child(spawned_box)